Unboxing Videos Become Strange And Unsettling If You Really Think About Them

Illustration for article titled Unboxing Videos Become Strange And Unsettling If You Really Think About Them

If you've hung around YouTube or tech-oriented sites long enough, chances are you've stumbled across an unboxing video. These are exactly what they sound like: videos where someone removes the packaging from a new product.


Right now, if you type in 'unboxing' on the YouTube search bar, it autofills in iPhone, iPad, Wii U, Playstation Vita, and Black Ops II unboxings. You'd think watching an unboxing of these things would be boring, but no, unboxing videos are hugely popular. Heck, we've done some unboxing videos too. Why not? People love 'em.


When you dissect the unboxing video though, as The Dublin Review does, what you find makes it difficult to look at unboxing videos the same.

Obviously, there is something hugely consumerist about unboxing videos, and that's easy to feel guilty about. But the unboxing is also documentation of the very last moments of anticipation, the last moment where the gadget or game exists on this realm of possibility—when you unconsciously think, I've been waiting so long for this; this thing could be amazing.

Except it's typically not as amazing as you've conceptualized in your head (or as marketing says it'll be.) So in that sense, the unboxing video documents the last moment before "the slow, inevitable decline into disappointment and neglect."

The Dublin Review also notes that by having unboxers be mostly behind the camera, the thing becomes an unmediated experience—so "it's like one of those first-person-shooter games in which all the player sees of his or her onscreen incarnation is a pair of hands gripping a weapon." There is a sense of voyeurism in that, which is inherently creepy.


And then, riffing off how some videos use the word 'ceremony' in them, they say that unboxing videos are a bit like "rituals without gods—unless, of course, the object itself is a god."

The implications of that idea are unsettling when you think about it. The Dublin Review has more in-depth thoughts about the subject here; it's worth a read.


It's strange to think about how much of what we purchase hinges on hype, anticipation and exciment, and not what comes afterward during ownership. Sure, some people watch unboxing videos to inform themselves on what is packaged with a potential purchase. But there are also people who watch unboxing videos despite lack of interest in the product, like they're living vicariously through the unboxing video.


Image Credit: Shutterstock

Every Man His Own Shopping Channel [The Dublin Review]

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This pretty much sums up most of the problems with games journalism, actually. It's all about the anticipation and the hype, culminating in the review and... that's it.

The volume written about most games after they're out is embarrassing. Very little analysis, very little insight. Except for the few big ones that people keep talking about in each year, your Skyrims and your Walking Deads, most games are ignored by the press after they launch.

That sucks. Movies end up having books published about them. Articles, papers in university. Games are lucky if they get a walkthrough and an obscure "Let's Play" video, and neither of those are usually featured in the mainstream gaming press. So yeah, I see the point. It's a good point. Somebody should do something about it.