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Marvel’s Midnight Suns

After reviving XCOM and popularizing the series throughout the 2010s, the noted strategy developer Firaxis took a wild swing with Marvel’s Midnight Suns. A turn-based tactics RPG based on the popular comic book brand, Midnight Suns brings deck-building into the fold as an added layer to really make itself stand apart. In a sense, it succeeded.

Midnight Suns is unlike any Marvel game before it, spinning a lengthy RPG tale out of this premise while also turning its cast of heroes, including beloved legends like Wolverine and overlooked characters like Magik, into likable personas that you can spend time befriending when you’re outside of missions. When you’re in the action, you can take a set of characters, as well as their customizable decks of techniques, and unleash hell on enemies—the fun of Midnight Suns often tends to be how ridiculous and over-the-top these tactical skirmishes turn out to be, which captures a whimsical energy that the Marvel Cinematic Universe has been missing for a long time now.

Unfortunately, people didn’t quite pick up on everything that Midnight Suns had to offer, but that hasn’t stopped it from slowly building a devout audience, and it shouldn’t stop you from picking it up for $15, or either of its more content-rich editions for $20 and $25, on Steam.

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