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This Week In The Business: Gonna Be Sick

Illustration for article titled This Week In The Business: Gonna Be Sick

QUOTE | “Getting people sick isn’t a choice.” - Valve’s Chet Faliszek, talking about how the future of VR depends on finding a solution to motion sickness in its users.

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Elsewhere in the business of gaming this week...

QUOTE | “Console desperately needs re-invention in terms of some of the game mechanics... there’s not enough innovation.” - Unity CEO (and former CEO of EA) John Riccitiello, talking about the general lack of innovation in gaming

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.QUOTE | “You have to be a certain kind of crazy to be developing a VR-only game in 2015.” - Owlchemy Labs’ Alex Schwartz, talking about why the developer is focusing completely on VR games now

.QUOTE | “If I’m making a $50 million AAA game, I’m probably not building a VR version of that for any reason other than press. That entire market is such a risk.” - Ex-Epic Games president Mike Capps, talking about why VR is a risky platform to develop for right now.

QUOTE | “I’ve always believed that mod makers should be able to make money from their creations.” – John Romero, director of Quake, reacting to Valve’s short-lived program to compensate mod makers.

QUOTE | “When we first started on the game we didn’t have plans to do a phone version, for that matter we didn’t plan to do a tablet version.” - Blizzard’s Hearthstone production director Jason Chayes, talking about how Hearthstone eventually made it onto tablets and smartphones.

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STAT | 12 billion – Amount of hours that Activision games were played in the last 12 months, according to the publisher; that was from 150 million active users (Hearthstone alone has 30 million registered players).

QUOTE | “We knew that if we tried to go head-to-head with Star Citizen, you can’t right? We need to find our own niche. We need to be different or die.” – Impeller Studios executive producer Coray Seifert, talking about their upcoming space fighting game.

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STAT | $110 billion – Projected size of the global game software market in 2018, according to Digi-Capital. That’s up from the $88 billion projected for this year. In 2018, mobile games will be the largest single segment of the industry at $45 billion.

QUOTE | “The exposure of a game announcement shouldn’t be limited to its core audience.” - Andre Vu, global executive brand director for Deus Ex, talking about the brand’s successful promotional campaign on Twitch for the upcoming Deus Ex: Mankind Divided

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.STAT | $4.52 billion – Total amount of sales Electronic Arts raked in during their fiscal year 2015 (which ended March 31); net income was $875 million, with more than half the company’s revenue coming from digital sales.

STAT | $612 million - Amount of money that eSports generates globally, according to SuperData; the audience is around 134 million people, and Asia is the dominant market with $374 million of the global revenue.

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Top image via Shutterstock

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DISCUSSION

jeffseely
Jeff Seely

QUOTE | “Getting people sick isn’t a choice.” - Valve’s Chet Faliszek, talking about how the future of VR depends on finding a solution to motion sickness in its users.

Motion sickness is definitely a problem, and it’s a problem that only certain people are prone to having. I watched a YouTube video of two women playing a Slender Man game. One of them seemed to be really into it, but the other one was getting so motion sick from it that not only did she stop playing, she even had trouble watching the other woman play. I don’t know how you get past something like that. Will 90 fps put an end to it? Maybe so, but you would have to get game developers and console manufacturers on board with the notion of making 90 fps games and making consoles with VR capability that can handle 1080p/90 fps.