Doom 64 will also include a number of quality-of-life changes when it lands on modern platforms. This includes support for monitors with refresh rates over 60 Hz, which will allow speeds above 1000 frames per second. Nightdive also promises reduced input lag, an autorun toggle, new brightness settings, the ability to change the blood color from red to green, and optional motion controls on PlayStation 4 and Switch.

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The PC port will also provide the first legitimate opportunity to play Doom 64 with a keyboard and mouse.

“It very much feels like Doom—with some key differences in level design when comparing to the older games,” quality assurance lead Leo Mikkola told USGamer. “I don’t think the game necessarily becomes easier with modernized controls for keyboard and mouse—it becomes more accessible. The learning curve is lower compared to the Nintendo 64 version though, as movement feels more fluid overall and there’s a distinct reduction of input lag in our version, which makes the game feel more fair.”

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