The brutalist supernatual adventure and the brutal ’90s shooter have little in common, but this custom map by willkuerAT combines them as an exploration of Control’s exquisite architecture.

It’s made for GZDoom, hence the prettiness, and it’s using custom textures to get the look just right.

Thanks Philip!


Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs

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