When Control Meets Doom

The brutalist supernatual adventure and the brutal ’90s shooter have little in common, but this custom map by willkuerAT combines them as an exploration of Control’s exquisite architecture.


It’s made for GZDoom, hence the prettiness, and it’s using custom textures to get the look just right.

Thanks Philip!

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.



I found Control lackluster, but even I will admit it is a tremendously beautiful game. I would kill for a similarly-looking game that actually managed to please me from a gameplay standpoint.