This is the Amazing Trailer for the Amazing Spider-Man Video Game, and It's All Gameplay

We got a treat at New York Comic-Con today. We got the world's first look at the trailer for next summer's The Amazing Spider-Man game. You should watch this one.

Advertisement

Just about a minute long, it's enough to make you forget there's a brand-new Spider-Man game out this month. That one's dead to me, as of now.

Amazing Spider-Man is being made by Beenox, the studio behind the two most recent Spider-Man games, but this new game been in development by a dedicated team who have been working on it for over a year, according to Gerard Lehinay, the studio's creative director. Lehiany introduced the game at a Marvel video games panel at today's Con, saying that the creators wanted to make New York City an integral part of Spider-Man games again. "We brought back the city into Spider-Man games," he said. "For us it is important to be able to web-swing in the city. So that's one of the major things that we've been working on."

Advertisement

The game will be out alongside Marvel's re-boot Spider-Man movie this summer, but it will have its own story. It will also have a currently-secret "new gameplay feature" that, Lehiany teased, is designed "for you to feel like Spider-Man." Forgive me if I misunderstood his accent (he's French-Canadian), but I believe he said "It's an acrobatic tool in the game."

Doug Heder, the game's producer at Activision added the most encouraging note about the game of the day. Everything we saw in the trailer, he said, was real gameplay. No cut-scenes there.

(This is the same game we saw in poster form earlier this week at Comic-Con. I dare say the video is more impressive!)

Advertisement

You can contact Stephen Totilo, the author of this post, at stephentotilo@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

Share This Story

Get our newsletter

DISCUSSION

Eh.

Remarkably similar to the trailers to previous open world Spidey games, which range from awesome (Spider-man 2, Web of Shadows) to pretty terrible (Spider-man 3). So yeah, wait and see mode fully engaged.

I'll say this, though: I'm remarkably easy to convince when it comes to an open world physics-based superpowered romp. I love Prototype. I love the better Spider-man games way more than they deserve. I *will* get this if it doesn't suck.

Also, if it fixes the camera. All Spider-man games have failed to handle the fact that the character is going to be sticking to walls while the camera still tries its damndest to stay behind his back. Seriously, take some time and fix that. It will make the game 20% better right away. Look at how Web of Shadows did it, then build from there.