The Reason Behind Street Fighter's Iconic Button Layout

[Image:  Event Hubs]
[Image: Event Hubs]
Total RecallTotal RecallTotal Recall is a look back at the history of video games through their characters, franchises, developers and trends.

This week twenty-nine years ago, the first Street Fighter was released in arcades. There was Ken, Ryu, and some very different buttons.

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As pointed out on Event Hubs, the first cabinets had giant pressure-sensitive pads that you were supposed to POUND WITH YOUR FIST.

[Image: Event Hubs]
[Image: Event Hubs]
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Which is nuts.

[Image: Event Hubs]
[Image: Event Hubs]

Problems arose from players punching the buttons, such as hand injuries and cabinet damage, so Capcom replaced the buttons with the now familiar six-button layout.

[Image: Event Hubs]
[Image: Event Hubs]
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Like so.

[Image: Event Hubs]
[Image: Event Hubs]
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Thank goodness.

Originally from Texas, Ashcraft has called Osaka home since 2001. He has authored six books, including most recently, The Japanese Sake Bible.

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DISCUSSION

Xanthus179

Soooo, we still don’t know the reason behind the button layout. We just know that they used to use something different, and then, POOF, six buttons.

Might change that title.