​The Newest Steam Controller, Detailed

Seems like Valve's Steam Controller has been evolving since the minute they first showed it to us. The latest version adds more conventional face buttons along with the big, already-iconic touchpads. It's being put through its paces at GDC this week. Let's see how this puppy performs, shall we?

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The video above comes from tech/cool stuff blog Tested and features Valve's Scott Dalton running down the functionality of and changes to the Steam Controller. Dalton says that the current prototypes have been 3D-printed and built by hand. They also feature customizable haptics options so players can get the feedback that works best for them. It's a fairly deep dive into a gamepad unlike any other, so if you're curious about what Valve's trying to accomplish, do watch the whole thing.

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DISCUSSION

PookandPie
PookandPie

Not sure I like their take on the d-pad so far and I'm hoping that changes as time goes on. Sure, it'd be fine for shooters and things that only really want to utilize one direction at a time, but the round shape + the spacing between leads me to think I'll have some troubles pulling off something like a 236 motion in Skullgirls/BlazBlue/StreetFighter/NameAFightingGame.exe, which is one of the largest reasons why I have a gamepad already connected to my computer. Diagonals look like they'll be a pain, is what I'm saying.

I could also be incredibly wrong as I haven't held this in my hands yet. That said, I'll be picking one of these up once they're available because my curiosity is beyond piqued with this.