The First Five Psychologically Horrifying Minutes Of Hektor

After years of torture and confinement in an underground covert research facility, five minutes in a mind-shattering underground maze should be a breeze, right?


Released last week on Steam, Hektor is a game that's all about screwing with the player's perceptions. Between the procedurally generated corridor maze and the player character's own psychosis, your mind should be jelly long before the monster mentioned on the game's official website shows up.

Here's what else that website has to say about the game:

HEKTOR is a first-person, psychological horror game where nothing ever stays the same for long. Explore a world that literally moves with your every twist and turn, as corridors shift and change before your eyes. Uncover cryptic clues to help you find your way and elude the horrors that only madness can conjure.

You were a subject at HEKTOR, a now defunct, covert research facility buried deep beneath northern Greenland. Forgotten in its dark corridors with only a lighter and flashlight to guide your way, you must overcome a psychosis brought on by years of torture and confinement to escape.

I find it helps if you whisper to yourself as you play. That way when the monster does show up you can step away from yourself. "Oh, first-person guy over there? I'm not with him. Go to town."

The First Five is the first five minutes of a game with light commentary. Once the five minutes are up, so are we.



I seem to be in the minority that thought whispering Fahey was funny.