The First Five Mind-Bending Minutes Of Telepath Tactics

One-man Kickstarter success Telepath Tactics is a game that celebrates the art of strategically taking turns and tactically kicking ass. My turn lasts five minutes.


Telepath Tactics is a game that developer Craig Stern introduced on Kickstarter in 2013 as “Imagine that Fire Emblem and Disgaea had a baby.” Nearly three times the asked for $15,000 in funding and a couple of years later, that baby has been born. It’s not the prettiest baby, but it’s a baby with a very specific set of skills—turn-based tactical combat with destructible buildings, multiplayer support and a built-in level editor for you creative types.

The music’s not too shabby either.

Note that due to the game’s Adobe Air framework my counter appeared atop the video. I kind of like it there. Keeps me honest.

Here’s Telepath Tacticsofficial Steam description.

The indie lovechild of Fire Emblem and Super Smash Brothers, Telepath Tactics is a strategy RPG with destructible battlefields, bridge- and barricade-building, and the ability to fling enemies off cliffs and into lava. Play through a story-driven campaign with dozens of unique characters in a steampunk fantasy universe filled with telepathic generals, tribes of bipedal komodo dragons, and knights who ride atop giant, armored praying mantises

Having created my own psionics-based tabletop RPG back in the day, I fully approve of exchanging magic for mental powers.

The First Five is the first five minutes of a game with light commentary. Once the five minutes are up, so are we.



A particular set of skills, you say?