The Best of Kotaku, This Week

Illustration for article titled The Best of Kotaku, This Week

Welcome to the Best of Kotaku, where I round up all of this week's best content.

First up is the image above, which was drawn just a few hours after the Pyro trailer was released. You can find more of Kovah's work over on the dedicated deviantART page.

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Moving on to our Best Of content this week, we kick things off as usual with a comment from the community.

If you want to see the list of nominations (and other random conversations) you can head to my most recent nomination post that goes up every Friday here.


The Best Comment From The Community

This week's best comment comes to you from Beastard:

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Illustration for article titled The Best of Kotaku, This Week

The Sora.....the Sora.


The Wii U's Power Problem

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Stephen Totilo reveals a potential problem in the Wii U's future. More »


This Man's Making a Game About His Native Iran. So, Of Course, They Branded Him a Spy.

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Evan Narcisse explains the social/political struggles of Iranian developer's upcoming 1979 game. More »


I Found Mass Effect 3's Best Ending

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Patricia Hernandez doesn't want Mass Effect 3 to end. More »


Why Video Game Characters Say Such Ridiculous Things

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Kirk Hamilton takes an in-depth look at the uniquely challenging process of writing video game dialogue, and the many humorous ways it can go wrong.


Lego: Batman 2: DC Super Heroes: The Kotaku Review

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Stephen is let down by an exciting feature in his review of Lego: Batman 2: DC Super Heroes. More »


Yeah, It's Probably Time to Put the Resistance Series to Bed

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Luke Plunkett says it's time to let go of the Resistance series. More »


Playing A Vampire In Skyrim: Dawnguard

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Jason Schreier gives us his impressions on Skyrim's first expansion. More »


Spec Ops: The Line: The Kotaku Review

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Kirk finds Spec Ops: The Line simultaneously interesting, yet flawed. More »


Side-By-Side Comparison of an Old Mass Effect 3 Ending and a New One

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Chris Person compares the old and new Mass Effect 3 endings in a side-by-side video. More »


On the Rain-Slick Precipice of Darkness Episode 3: The Kotaku Review

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Kate Cox enjoys the sometimes-niche RPG qualities of Penny Arcade's latest game. More »


I Really Didn't Need Those New Mass Effect 3 Endings

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Evan wished BioWare left the Mass Effect 3 ending alone. More »


Signs of a PlayStation 4 Shooter We May Never Play and a Vita One Made Too Quickly

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Superannuation digs up information online to reveal some new secrets. More »


Why Don't Video Game Characters Get More Excited About The Amazing Stuff They Do?

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Kirk wonders why video game characters aren't a bit more enthusiastic about the mind-blowing stunts they pull off every day.


Wonder What Your First Wii U Experience Might Be Like? This Was Mine.

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I tell you about what my first Wii U experience was like. More »


The Video Game Roger Ebert Loved

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Chris tells you about the video game Roger Ebert loved. More »


Nintendo Seems Ready To Give Up On 3D. And That's A Good Thing.

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Jason notices that Nintendo isn't emphasizing 3D anymore. And he's happy about that. More »


The Most Important Character in Mass Effect 3 Never Even Showed Up Until After the Credits

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Kate reminisces about a character in Mass Effect 3 that's not quite in the spotlight. More »


I like the Wii U. I like it a lot.

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Stephen has high hopes for the Wii U. More »


The Family That Built A Video Game Together

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Mark Serrels tells the story of a family who changed their lives to make a video game. More »


Skyrim: Dawnguard: The Kotaku Review

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Jason is let down by Skyrim's Dawnguard. More »


The Amazing Spider-Man: The Kotaku Review

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Evan doesn't find much merit in this latest Spider-Man game. More »


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The Best Dad We Can Hope To Have

Patricia Hernandez talks to the president of the team behind OctoDad to learn about father figures. More »

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Why Do People Care About JRPGs?

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Jason explains what the hell JRPGs are and why they're so appealing. More »


DISCUSSION

rathorial
Rathorial

So I was on Rock Paper Shotgun this morning, and saw an article around this upcoming game called Symphony.

The closest thing it's akin to is Audiosurf, because it also can procedurally take in any piece of music on your PC (also Mac), but Symphony uses music to create top-down shmup levels out of them. Level stages and enemy waves will procedurally be generated based on the beat of your music.

The game will also include musically themed ship upgrades, boss battles, 6 difficulty levels, and involve demons in some kind of narrative. When enemies manage to hit your ship they will chip away at its life, along with making your weapons less effective, but at specific times in the song you can collect inspiration notes that appear on the field to regenerate your damage.

Game comes out August 6th for PC and Mac, I'm pretty excited. This and Soundshapes are the kind of music games I want to see more of in the future.