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The Best Of Kotaku, This Week

Welcome to the Best of Kotaku, where I round up all of this week’s best content.

I just had to reuse one of those gorgeous shots from Far Cry 3. Look how pretty that game looks. And that island. If it wasn’t infested with sharks, tigers and thugs, I’d definitely want to go visit.

https://kotaku.com/lets-take-a-tour-through-far-cry-3s-rook-islands-in-35-5966561

Moving on to our Best Of content this week, we kick things off as usual with a comment from the community.


The Best Comment From The Community

Our favorite comment of this week comes to you from OddDino:

https://kotaku.com/in-this-version-of-the-legend-of-zelda-link-cuts-peopl-5965254

Something I love about Link is the way the character design has been largely unchanged since the first game, meaning the fans of the franchise have come to associate that design with everything Link stands for.

Link, despite his limitations, is a surprisingly diverse character.

Each game tends to have Link expressing himself in a different way and showing slight alterations on his core traits, especially in the newer games.

In a lot of the earlier games Link had a childish dismissal of the severity of the situation he was in, with elements of the story that could be really dark and sinister not really phasing him.

Twilight Princess had a much more tortured link, giving him a lot more reasons to fight out of anger and to protect his loved ones, with a number of scenes showing people he cared about being directly put in danger.

Skyward Sword in my opinion had by far the most well characterised Link, as the story started out with him and Zelda already in the middle of a very strongly developed relationship.

The characters around would comment on Link’s lifestyle and constantly point out how impressed they were by the ways he had grown during his search for Zelda.

At multiple points you come face to face with Zelda only to be separated each time, but at each of these moments the reason for the separation was different.

At first Link is denied access to Zelda because he has not matured enough to be with her again, the second time he lets her go in order to protect her, the third time he accepts that Zelda has a job more important than reuniting with him, and so he lets her go.

Each time Link’s motivations change slightly, each time his purpose is to be with Zelda again, but as the game progresses he accepts more and more responsibility and realises there is more at stake than just there relationship.


Banned From Making Money, These YouTubers Share Their Stories

https://kotaku.com/banned-from-making-money-these-youtubers-share-their-s-5964998

Jason Schreier rounds up more stories from YouTubers. More »


The Wonderful, Terrible State of Modern Multiplayer Video Games

https://kotaku.com/the-wonderful-terrible-state-of-modern-multiplayer-vid-5964923

Patricia Hernandez contemplates the benefits and drawbacks of evolving technology. More »


The Real Problem With BioShock Infinite‘s Box Art: Poor Trigger Finger Discipline

https://kotaku.com/the-real-problem-with-bioshock-infinites-box-art-poor-5965290

Tina Amini points out a bad habit of video game box art that don’t feature protagonists properly holding their weapons. More »


It’s A Desperate Fight For Survival In The Opening Hours Of Tomb Raider

https://kotaku.com/its-a-desperate-fight-for-survival-in-the-opening-hours-5965372

Kirk Hamilton previews the newest Tomb Raider and comes away with a ton of information. More »


Dragonborn Is The First Skyrim DLC That Actually Feels Like An Expansion

https://kotaku.com/dragonborn-is-the-first-skyrim-dlc-that-actually-feels-5965461

Jason finds a lot of new and exciting things to discover in this latest DLC. More »


Before You Start: Tips For Playing Far Cry 3 The Best Way

https://kotaku.com/before-you-start-tips-for-playing-far-cry-3-the-best-w-5965573

Kirk rounds up a bunch of tips to help you get going in Far Cry 3. More »


Ask The Creators of Assassin’s Creed III Questions. They’re Here To Answer Them Right Now.

https://kotaku.com/ask-the-creators-of-assassins-creed-iii-questions-they-5965634

Alex Hutchinson and Matt Turner answered your questions live. More »


This Year’s Biggest Shooters Remind Me Why Multiplayer Unlocks Suck

https://kotaku.com/this-years-biggest-shooters-remind-me-why-multiplayer-u-5965612

Patricia explains why she doesn’t like the unlock system in first-person shooters. More »


Skyrim: Dragonborn: The Kotaku Review

https://kotaku.com/skyrim-dragonborn-the-kotaku-review-5965623

Jason finds quite a lot to explore in Skyrim‘s new DLC. More »


Guitar Hero 7 Was Going To Have Six-String Guitars, No Drums, No Singing. Was Cancelled In 2011.

https://kotaku.com/guitar-hero-7-was-going-to-have-six-string-guitars-no-5965684

Stephen Totilo tells us the story of how Guitar Hero 7 was canned. More »


Shooters, Let Me Play As A Rookie Moron, Please

https://kotaku.com/shooters-let-me-play-as-a-rookie-moron-please-5966057

Luke Plunkett wants a video game that doesn’t pit you as an all-powerful soldier. More »


What It’s Like to Play a Game About Someone Else’s Dreams

https://kotaku.com/what-its-like-to-play-a-game-about-someone-elses-dreams-5965668

Chris Person reminisces about LSD: Dream Emulator. More »


Why David Petraeus Will Never Be a Strategy Game General

https://kotaku.com/why-david-petraeus-will-never-be-a-strategy-game-genera-5966208

Michael Peck explains why David Petraeus could never appear in a strategy game. More »


The Year’s Worst Bullshots, aka, Screenshots That Lied To You

https://kotaku.com/the-years-worst-bullshots-aka-screenshots-that-lied-t-5965724/

Luke puts together a bunch of screenshots that look way better than the games they’re associated with do. More »


I’ve Played 4 1/2 Hours of BioShock Infinite. I’m No Longer Worried About This Game

https://kotaku.com/ive-played-4-1-2-hours-of-bioshock-infinite-im-no-long-5966500

Stephen pretty much liveblogs his preview experience with BioShock Infinite. More »


Square Enix, You Have a Problem. You Are Addicted to Countdown Clocks and Need Help.

https://kotaku.com/square-enix-you-have-a-problem-you-are-addicted-to-co-5966499

Brian Ashcraft doesn’t want to see this sort of drip-fed, hyped-up information anymore. More »


Nine Signs That Video Games Grew Up a Bit in 2012

https://kotaku.com/nine-signs-that-video-games-grew-up-a-bit-in-2012-5966587

Evan Narcisse gives us proof of how games have grown up this year. More »


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