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The Best Of Kotaku, This Week

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Welcome to the Best of Kotaku, where I round up all of this week's best content.

I just had to reuse one of those gorgeous shots from Far Cry 3. Look how pretty that game looks. And that island. If it wasn't infested with sharks, tigers and thugs, I'd definitely want to go visit.

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Moving on to our Best Of content this week, we kick things off as usual with a comment from the community.

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The Best Comment From The Community

Our favorite comment of this week comes to you from OddDino:

Something I love about Link is the way the character design has been largely unchanged since the first game, meaning the fans of the franchise have come to associate that design with everything Link stands for.

Link, despite his limitations, is a surprisingly diverse character.
Each game tends to have Link expressing himself in a different way and showing slight alterations on his core traits, especially in the newer games.

In a lot of the earlier games Link had a childish dismissal of the severity of the situation he was in, with elements of the story that could be really dark and sinister not really phasing him.
Twilight Princess had a much more tortured link, giving him a lot more reasons to fight out of anger and to protect his loved ones, with a number of scenes showing people he cared about being directly put in danger.
Skyward Sword in my opinion had by far the most well characterised Link, as the story started out with him and Zelda already in the middle of a very strongly developed relationship.
The characters around would comment on Link's lifestyle and constantly point out how impressed they were by the ways he had grown during his search for Zelda.
At multiple points you come face to face with Zelda only to be separated each time, but at each of these moments the reason for the separation was different.

At first Link is denied access to Zelda because he has not matured enough to be with her again, the second time he lets her go in order to protect her, the third time he accepts that Zelda has a job more important than reuniting with him, and so he lets her go.
Each time Link's motivations change slightly, each time his purpose is to be with Zelda again, but as the game progresses he accepts more and more responsibility and realises there is more at stake than just there relationship.

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Banned From Making Money, These YouTubers Share Their Stories

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Jason Schreier rounds up more stories from YouTubers. More »


The Wonderful, Terrible State of Modern Multiplayer Video Games

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Patricia Hernandez contemplates the benefits and drawbacks of evolving technology. More »


The Real Problem With BioShock Infinite's Box Art: Poor Trigger Finger Discipline

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Tina Amini points out a bad habit of video game box art that don't feature protagonists properly holding their weapons. More »


It's A Desperate Fight For Survival In The Opening Hours Of Tomb Raider

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Kirk Hamilton previews the newest Tomb Raider and comes away with a ton of information. More »


Dragonborn Is The First Skyrim DLC That Actually Feels Like An Expansion

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Jason finds a lot of new and exciting things to discover in this latest DLC. More »


Before You Start: Tips For Playing Far Cry 3 The Best Way

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Kirk rounds up a bunch of tips to help you get going in Far Cry 3. More »


Ask The Creators of Assassin's Creed III Questions. They're Here To Answer Them Right Now.

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Alex Hutchinson and Matt Turner answered your questions live. More »


This Year's Biggest Shooters Remind Me Why Multiplayer Unlocks Suck

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Patricia explains why she doesn't like the unlock system in first-person shooters. More »


Skyrim: Dragonborn: The Kotaku Review

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Jason finds quite a lot to explore in Skyrim's new DLC. More »


Guitar Hero 7 Was Going To Have Six-String Guitars, No Drums, No Singing. Was Cancelled In 2011.

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Stephen Totilo tells us the story of how Guitar Hero 7 was canned. More »


Shooters, Let Me Play As A Rookie Moron, Please

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Luke Plunkett wants a video game that doesn't pit you as an all-powerful soldier. More »


What It's Like to Play a Game About Someone Else's Dreams

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Chris Person reminisces about LSD: Dream Emulator. More »


Why David Petraeus Will Never Be a Strategy Game General

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Michael Peck explains why David Petraeus could never appear in a strategy game. More »


The Year's Worst Bullshots, aka, Screenshots That Lied To You

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Luke puts together a bunch of screenshots that look way better than the games they're associated with do. More »


I've Played 4 1/2 Hours of BioShock Infinite. I'm No Longer Worried About This Game

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Stephen pretty much liveblogs his preview experience with BioShock Infinite. More »


Square Enix, You Have a Problem. You Are Addicted to Countdown Clocks and Need Help.

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Brian Ashcraft doesn't want to see this sort of drip-fed, hyped-up information anymore. More »


Nine Signs That Video Games Grew Up a Bit in 2012

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Evan Narcisse gives us proof of how games have grown up this year. More »