The Awesome, 100% Accurate Planetary Orbits of Blast Corps' Map Screen

Blast Corps, for the Nintendo 64, didn't give much of a damn for accurate physics. You could drive on gas-giant Neptune, and it had the lowest gravity of any of the game's extraterrestrial levels (it should be the highest). But as GameXplain marvelously demonstrates, the map menu is jaw-droppingly true to life.

The orbital periods of Mercury, Venus, Earth, Mars and Neptune (the planets you may visit) are all 100 percent accurate. The Earth takes one minute to complete its trip around the sun; working from that, GameXplain calculated the orbital periods of the other celestial bodies and, yep, they are all to scale, too.

The best part? Apparent retrograde motion even is included. Watch Venus disappear behind Mars' surface on the right, then re-emerge at 2:30. Celestial bodies traveling different orbits can appear to move in reverse when the one you're on overtakes its position.


It took GameXplain two hours and forty-five minutes of sitting in a map screen to prove all of this. Good work, for both them and for Rare, Blast Corps' developer.

Cool Bits—Blast Corps' Shockingly Accurate Planet Orbits [GameXplain h/t Duderdude]

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Stephen Totilo

Any post about Blast Corps is automatically the best thing we've published all day. I played this game an absurd amount. I can only dream that Rare would make a Blast Corps 2 some day. Oh, if only....