Marvel Snap

The first game from Hearthstone director Ben Brode’s studio Second Dinner, Marvel Snap is a card game with meat on its bones. Wisely stack your 12-card slots with 2D Marvel superheroes, and form the ideal supergroup for overpowering opponents in lightning-flash, six-turn tournaments. They never exceed a few minutes, but that isn’t the “snap” part. Snapping is more of a strategy, a function that allows you to double a match’s stakes at the cost of some ranked points, or cosmic cubes. Opponents can snap back, or reject you and lose (while retaining their points). You get all the adrenaline of taking down Thanos without any of the chipped nails it requires.
If Marvel Snap sounds simple, that’s good—that’s what makes it so satisfying. The game’s emphasis on small and fast helps “you quickly learn all of what your deck and its cards can do, letting you focus more on playing and not learning,” Kotaku staff writer Zack Zwiezen says in his review. “Within a few hours I had a few decks built and I was having a blast figuring out ways to synergize my deck.” Marvel Snap is fun, familiar, and best of all, it’s free.
A good match for: Marvel devotees, anyone who liked Marvel’s Midnight Suns, slow learners.
Not a good match for: People who like a long run-time, or story; Martin Scorsese.
Watch it in action.