U.S. presidents—fictional or not—have had a major impact on video games. When a game has something to do with the United States, there’s a good chance the Commander-in-Chief is gonna show up.
It’s been ten years. Platinum Games was founded on August 1, 2006. Since then, the Osaka-based game company has churned out a slew of memorable titles. In a recent interview with Kotaku, Platinum Games co-founder Atsushi Inaba spoke about his past and the studio’s future.
One of the most impressive things I've seen yet during Awesome Games Done Quick 2015, the speedrunning marathon for charity, is disabled gamer "halfcoordinated" demolishing Platinum Games' Vanquish with only one hand.
Browsing German artist HeavyMetalHanzo's gallery and realizing how much potential some video games and video game worlds have as Western cartoons or comics makes me sad. Most of these will probably never get such a treatment, and these amazing pieces remain the closest things.
Why is Vanquish a brilliant game? Glad you asked. Canabalt and Gravity Hook creator Adam Saltsman has your answer in the form of a lengthy exegesis on Shinji Mikami's polarizing shooter, making a strong case for the merits of the game's intricately balanced design. Annnnnd now I'm feeling the urge to replay Vanquish…
Bayonetta. Virtua Fighter 5. Vanquish. These are all Sega games that must receive PC ports, according to a petition born out of a Twitter campaign from last December.
We did a gallery on the most awesome continue screens a few weeks ago, so it's only fair that we give their complement—start menus and title screens—the same treatment.
Every time I post a review of a boutique gaming PC, someone in the comments has to mention that they could build a similar machine themselves for less money. That's still true for Digital Storm's newly-launched Vanquish line of gaming PCs, but it's a narrow truth — we're talking $20 to $60 narrow.
The influence of American action movies in Japan has been huge. Shortly after the success of all the 1980s Hollywood action flicks with dudes like Schwarzenegger, Stallone and Chuck Norris, Japanese gaming created an entire library of different action titles with one common feature: Kill everything on the screen. Oh,…
In an interesting interview published by Gamasutra on Friday, Gears of War designer Cliff Bleszinski gave some advice to Japanese developers: add more multiplayer.
A few weeks ago, the Atlantic magazine published a profile I wrote of the developer Jonathan Blow, a man known in gaming circles as much for his criticism of the mainstream game industry's intellectual shortcomings as he is for Braid, the outstanding game he created.
Fast-pace shooter Vanquish is being immortalized in resin with two upcoming figures. The game's developer, Platinum Games, is showing off the figures. Have a look.
Square Enix does way more than just FInal Fantasy figures. They've got fantastic looking toys from other games—Metal Gear Solid, Street Fighter, Batman: Arkham City, Vanquish, Halo, God of War...—coming to their Play Arts Kai line.
Atsushi Inaba's credits are impressive. He's produced titles like Okami, Viewtiful Joe and, most recently, Vanquish. When he was young, he dreamed of becoming a game creator. Then his dad found out.
Sci-fi game Vanquish was originally inspired by a 1970s Japanese anime. It was also supposed to star a remote controlled robot.
Shinji Mikami is responsible for one of the most successful game franchises ever, horror series Resident Evil. It's not just the games that are scary. Mikami's own abusive childhood sounds horrific.
The director of great video games old (Resident Evil) and new (Vanquish) is going to get out of the business of directing games after his next unannounced title. Instead, famed creator Shinji Mikami will be focusing on things more... presidential.