Despite the closure of Runic Games last year, the studio’s best-known franchise, Torchlight, is slated to return on PC, Xbox One and PS4 in 2019 in the form of Torchlight Frontiers. The new development team, which include former Runic co-founder Max Schaefer, describes it as a “shared-world action-RPG.”
Last week, publisher Perfect World shut down Runic Games, the Seattle-based developer of Torchlight and Hob. To commemorate, we asked one of the studio’s co-founders to share some thoughts and anecdotes.
China-based publisher Perfect World this week laid off most of Motiga, the developer of the hero shooter Gigantic, and shut down Runic Games, the studio behind the popular action-RPG Torchlight and the recently released puzzle-platformer Hob. Both game developers were based in Seattle.
Torchlight 2 is FINALLY coming to Mac. I know at least a few of you have been waiting years for this one. It'll be out Monday on Steam.
A couple of readers have asked about Torchlight 2's much-delayed Mac port, so we reached out to developer Runic to see what's up. Here's their statement:
Steampunk games that feature steam-powered machines and settings in an alternate history of the Wild West or the industrialized British era of the 19th century are rare. Maybe even rarer than cyberpunk titles.
Months after players have eked the last drop of content out of the vanilla version of Torchlight II, modders are still going strong, twisting, re-vamping, and moulding the game into whatever they please.
You don't realize just how good a gaming year it's been until you look back at all of the games you actually played. From physics puzzlers to ninja simulators, 2012's library was full of interesting, creative, unique experiences.
This fall, we've been getting the best sort of déja vu. From Dishonored to XCOM, many of the best games of the fall have learned from past classics and reworked them into smart, satisfying, fresh-feeling games. Is this new appreciation for 90's classics a trend, or an anomaly? What exactly does "old-school" mean? Does…
One of the big differences between Torchlight II and Diablo III is that in Torchlight II, it's much more difficult to re-spec your character and choose new skills.
Just because there've been a lot of humble indie bundles over the last few years doesn't mean they're any less of a good deal. The latest humble bundle offers a crapload of good games, all for whatever price you want to pay. For as little as you want, you'll get
EFF, (Wait, that's not a game! That's the very cool …
It's really been a couple of weeks for hidden easter eggs in games. First we've got Borderlands 2, which managed to hide something in what feels like every single room, and now there's Torchlight II.
Barely a week into its release, Borderlands 2 is sprouting Easter eggs like—OK, the hell with it, it's already a mixed metaphor—mushrooms after rain.
Torchlight II is an isometric dungeon-crawler role-playing game in which players, alone or in groups, battle fantasy creatures in order to amass more powerful equipment, with which they can then use to fight even more powerful fantasy creatures.
Torchlight II is a massive game. It's packed full of content. You can spend many, many hours hacking away at monsters, questing with your friends, and making mods in this new action-RPG (out today for PC).
Torchlight II comes out tomorrow on Steam. It's a whole lot of fun, and it's different from Diablo III in some very interesting ways.
Click, kill, loot, level up. Click, kill, loot, level up. Loot, sell, re-equip. Rinse, repeat. Your weapons get more powerful as your enemies get more difficult, and the goalposts move, and move, and move. Click, kill, loot, level up. It's enough to make you wonder why we play video games in the first place.