Four years after the release of Journey, thatgamecompany has begun taking the wraps off their next project. On Twitter, creative director Jenova Chen revealed that thatgamecompany’s next game—which they’re currently calling “thatnextgame”—will be “a game about giving.” It will involve candles, unless it doesn’t.
I thought I was finished with Journey. I was wrong.
The hauntingly emotional Journey transitions from PlayStation 3 to PlayStation 4 today. It’s a cross buy title so if you own it on PS3 you own the higher resolution PS4 version as well. Perhaps you can put the money saved towards the $150 PlayStation Gear Journey statue.
Journey's coming to the PS4 later this year, along with cult PS3 fave The Unfinished Swan, according to a post on the official PlayStation blog. A line in the YouTube video's description mentions cross-buy: "Get more for your money with Cross-Buy - purchase this game for PlayStation 3 or PlayStation 4 and get the…
The Smithsonian American Art Museum yesterday acquired two games for its permanent collection. One of them seems right at home—Flower, the independent title almost universally praised by critics for its artistic flourishes. The other is, basically, Halo if it was made for the Atari 2600.
Sure, at times it can feel magical, especially on that first playthrough, but after a while, the fact you can't communicate with anything more than a pulse can get on your nerves. Especially if the person you're playing with is a troll/moron.
This isn't a big deal. Let's be clear on that. But it is a nice touch, the kind of nice touch that reminds you there are sometimes real, actual humans involved in the video game supply chain.
You don't necessarily need noisy, crowded cities to make a section of a game exciting. Uninhabited wastelands, post-apocalyptic worlds, a sea of sand dunes, vast grasslands... These can all be strikingly beautiful places, and capable of telling enticing stories.
Journey is a beautiful, sometimes somber travel against wind, snow, and loneliness. Your silent interactions with strangers are poetic and more meaningful than exchanged words. And now it comes with rocket-equipped death matches.
Journey wasn't just one of the best games of 2012, it also had easily one of the best soundtracks. Composer Austin Wintory assembled a remarkable collection of instruments and tonalities, the sort of holistic musical concoction we rarely get in games.
As unique as they are, the most striking thing about games like Flower and Journey may be their art styles. Now Matt Nava, the art director on both titles, has departed thatgamecompany to form his own development house, Giant Squid Studios, with the Los Angeles-based film and TV studio Ink Factory.
The Ouya goes out to backers on March 28. And Kellee Santiago, co-founder of thatgamecompany has joined Ouya, too.
Last year's standout PS3 game Journey was an emotional experience for many. That was certainly the case for Sophia, a 15-year-old who wrote the above letter to one of the game's creators, Jenova Chen, about how Journey helped her cope with the loss of her father.
Of all the video game events that happen every year, the Game Developers Choice Awards might be the ones that resonate most with game-makers. That's because they're determined by the masses of folks who make video games vote to nominate the best examples of the form from the preceding months.
The first time I played Journey, I thought, "Okay."
Spoilers for Journey follow.