I recently played Dungeons & Dragons for the first time ever, and it sure was fun. We talk about that and much more on this week’s Kotaku Splitscreen.
What’re the pros and cons behind the video game industry’s obsession with secrecy and surprises? Today on Kotaku Splitscreen, let’s discuss.
On today’s special bonus episode of Kotaku Splitscreen, God of War director Cory Barlog joins the show to talk about JRPGs, text size, and what the future looks like for Kratos and fam.
How did Fortnite become a global phenomenon? Today on a very special Kotaku Splitscreen crossover episode, we try to figure that out.
HBO’s wild west androidapalooza Westworld is back for its second season, and we’re here to talk about it.
This week on Kotaku Splitscreen, I talked with composer Austin Wintory (Journey, Assassin’s Creed Syndicate) about what it was like auditioning to be the composer for Star Trek: Discovery, and why he’s glad he did it even though he didn’t get the gig.
So there’s this video game called God of War. Maybe you’ve heard that it’s really good? Well, it is.
Do you feel more obligated to play the games you buy for $60 than the ones you snag during Steam sales? On this week’s Kotaku Splitscreen, let’s discuss.
Would you play a video game that reacted to being streamed? One that could be influenced by audience reactions? On Kotaku Splitscreen, we explore the possibility.
When Tina Sanchez applied for a job at Call of Duty maker Infinity Ward, the first thing they asked was: “How do you feel about death threats?” That and more stories from the world of Call of Duty on a new Kotaku Splitscreen.
In most multiplayer video games, you’re on equal footing with your opponents. You’re on the same map, with the same moves and tools, and the more skilled player will theoretically win. That’s not the case with Spy Party, a two-player game where each player’s role couldn’t be more different.
If not for the director of SimCity selling his company to Electronic Arts, we might not have Psychonauts, Broken Age, or anything else from Double Fine. Today on Kotaku Splitscreen, the full story.
I played several different games at the Game Developers Conference last week, but I only ate one of them.
There’s been a lot of talk in recent weeks about fairness and transparency in the video game industry. On Kotaku Splitscreen, we speak with a studio head who takes things to the extreme, paying every employee the same exact wage.
Here at the Game Developer’s Conference in San Francisco, there’s an increasing momentum for the action that game developers have whispered about for decades: Unionization.
At the Game Developers Conference in San Francisco, Jason Schreier and I sat down with Aaryn Flynn, formerly of BioWare, to talk about his time working under EA on games like Dragon Age: Inquisition and Anthem.
What is there left to say about HBO’s fantastic, now-concluded show The Leftovers? Maybe nothing. But that didn’t stop us from trying.