Nintendo chief Satoru Iwata has some thoughts about Nintendo's next hardware—and what it needs to before it moves on. This is from Iwata's most recent Q&A with shareholders and is in light of Nintendo's struggle to make its Wii U console a hit.
British TV writer and presenter (and former games journo) Charlie Brooker, being interviewed in the latest issue of Edge, nails boss fights. Just...nails them.
At least one prominent game developer doesn't want to see Fez creator Phil Fish go.
Epic's Tim Sweeney gets to the point, and shows the inherent problem in giving two shits about "market share".
So far, much of what we've seen about the Xbox One hasn't been good, and yesterday's news about iffy policies around internet connections, used games, and loaning games isn't reassuring. Here's another quote from Microsoft that was lost in the shuffle yesterday—it's worth keeping in mind.
The appeal of 8-bit music, retro graphics and other art forms defined by their limits, beautifully explained by prolific musical artist and producer Brian Eno in his 1996 diary "A Year With Swollen Appendices."
At the bottom of the official press release introducing the gaming world to Machine Games' Wolfenstein: The New Order, publisher Bethesda Softworks clarified its position on the Nazi regime's attempted genocide, war crimes, and crimes against humanity.
Sure, his character Mace Windu died a rather pathetic death in Episode III, but since when has that stopped a Star Wars character from returning to the big screen?
Continuing his epic look behind the scenes of Blizzard's early games, former exec and WarCraft developer Patrick Wyatt educates younger fans on the quaint nature of online play in the franchise's early days.
The above quote, from Mark MacDonald, of the Tokyo-based game localization company 8-4, sums up what felt so special about the best games on the SNES. It rings true for all-time greats such as Super Mario World and The Legend of Zelda: A Link To The Past, which emerged within a year of the system's release with an…
Renaud Charpentier, of Total War devs Creative Assembly, may have a point. So many "bad" games, which to be fair most people would call simply "average", aren't offensively terrible. They're just boring. Bland. "Competent".
There's a reason I'm highlighting this quote from ArenaNet co-founder and president Mike O'Brien: you just don't see it anymore at the top end of the video game business.
Not that this is a new idea - it's where a lot of the appeal of AAA devs going indie lies - but it's nice to remember that as annoying as the endless stream of Kickstarter projects are, and as big as the risks are for both developers and consumers, there's an upshoot to the whole thing.
Yesterday, we ran a pullquote from independent game designer Eric Zimmerman in which he discussed some of the similarities video games have with porn.
Video games are very popular. So is porn. If you ask game designer, Metagame co-creator and NYU Game Center founder Eric Zimmerman, they have some fundamental things in common.
The Mass Effect 3 ending—one of the year's biggest video game controversies—will be getting more content when the Mass Effect 3 Extended Cut DLC hits next week. But, with all the fan outrage and protests that have come and gone, that series' executive producer apparently knows that it's not going to make everyone…