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Aeris’ House From Final Fantasy VII, Rebuilt In Unreal Engine 4
The flowery home of Final Fantasy VII’s Aeris, a tiny, fragile island of peace in the middle of the Sector 5 Slums, now has a fan-made Unreal Engine 4 version. It’s the work of Clémence Maurer and he remained faithful to the original one. To contact the author of this post, write to: [email protected]
By Gergo Vas Published September 14, 2015 -
EsportsMadden NFL Should Be a 22-Player Game
It is one of the oft-old tales in the three-decade (!) history of Madden NFL: When Trip Hawkins, the founder of Electronic Arts, approached John Madden, the Hall of Fame coach and broadcaster, about collaborating on a new version of video game football, Madden stipulated that any game with his name on it would include…
By Chris Suellentrop Published September 10, 2015 -
Final Fantasy VII‘s Crew As Cartoon Characters
Artist ZedEdge’s making a series of Final Fantasy VII character redesigns, mostly inspired by Big Hero 6 and other recent animated movies. This means Cloud & co. got some extra charm while they all remained faithful to their original characteristics. Vincent with his quiet look is perfect for example. But here’s Aeris, Cid, Cloud and…
By Gergo Vas Published September 10, 2015 -
Shovel Knight dev Yacht Club Games has announced the release date for their game’s upcoming expansion: September 17. Plague of Shadows will feature a new character, the Plague Knight, and will be released for all versions of Shovel Knight in a free update. Trailer for it is above, in case you missed it last month.
By András Neltz Published September 10, 2015 -
The PlayStation Turns 20 Today — What’s Your Favorite Memory?
As incredible as this sounds, PlayStation is 20 years old today in America. (It hit Japan back in December 1994). My first encounter with the original PlayStation wasn’t on launch day, but rather, the machine’s first Christmas. It was nearly a total disaster, too, with two kids on the verge of tears for hours. I…
By Patrick Klepek Published September 9, 2015 -
The Excellent Vita Game Tearaway Gets A Second Chance On PS4
When the Vita game Tearaway came out in November of 2013, it was hard not to feel bad for the little guy. Here was this charming, idiosyncratic game, released exclusively on a stumbling handheld console in the same month as the PS4 and Xbox One were hogging all the limelight. Poor Tearaway! How nice, then,…
By Kirk Hamilton Published September 8, 2015 -
Take A Break From Metal Gear And Play Nova-111
Have you heard of Nova-111? I barely had, but now I must show it to you. It’s a wonderful surprise of a video game. It’s partially turn-based, partially real-time. It’s action mixed with puzzles. Its on Xbox One, PS4, PS3, Vita, PC and Mac and is coming to Wii U. It just came out. It’s…
By Stephen Totilo Published September 4, 2015 -
I Can’t Stop Collecting Stuff in Video Games
Here’s something I wish more game designers understood: If you put an interaction in your game, I am going to interact with it. Anytime a game responds to its players, the rats—or at least this rat—are going to press the lever for more cocaine pellets. Jenova Chen, during a talk about the design of Journey…
By Chris Suellentrop Published September 4, 2015 -
Batman Arkham Knight DLC Still At A Drip-Feed, Still Needs Something Great
We’ve been hard on the six-month downloadable content roll-out for Batman Arkham Knight, because, so far, it just hasn’t been that good. The newest morsel, released yesterday, isn’t much of an improvement, but this month does bring promise of a potential turnaround. Yesterday’s addition was a $1.99, 76.2MB bundle of extra battle maps called the…
By Stephen Totilo Published September 2, 2015 -
ReviewsMad Max: The Kotaku Review
A little more than 10 years ago, not long after I quit my job to become a freelance writer, a colleague warned me that sometimes the work could be grueling and unrewarding. “I want to talk to you when you’re writing a story only for money,” he said. It took a decade, but I finally…
By Chris Suellentrop Published September 1, 2015 -
The Next Deus Ex Launches in February
Square Enix has given a launch date of February 23 for Deus Ex: Mankind Divided in a recent press release. The accompanying PS Blog post also describes the pre-order bonuses for the game. It’s one of those “get more people to pre-order, get more stuff” kind of deals, capped by a four-day early release reward.…
By András Neltz Published August 31, 2015 -
You’re a Disembodied Head in Double Fine’s Next Game
See that head with the jetflame coming out of it? Yep, that’s you. Aptly enough, the game is called Headlander In Headlander, you, as a head, land on various bodies, taking them over—thus netting you all kinds of new abilities, be that new weapons, new methods of locomotion, or dance moves. The game itself is…
By András Neltz Published August 28, 2015 -
Kotaku East
Dead or Alive Xtreme Volleyball Returns for More Volleyball
Because, of course it will. Though, don’t hold your breath just yet for a Western release. Announced at the Dead or Alive Festival held earlier this month, Koei Tecmo is revisiting their jiggly beach volleyball game, Dead or Alive Xtreme Beach Volleyball for current gen systems as Dead or Alive Xtreme 3: Fortune for the…
By Toshi Nakamura Published August 20, 2015 -
ReviewsVelocity 2X: The Kotaku Review
Level 26 of Velocity 2X has taken over my day. I wish I could just let go and move on with my life, but I am literally ONE SECOND away from a gold Perfect medal. A SECOND. I have been chasing that second for about an hour, now. This post originally appeared on Kotaku UK…
Keza MacDonald Published August 19, 2015 -
ReviewsVolume: The Kotaku Review
Thomas Was Alone, Mike Bithell’s charming 2010 platformer about the inner lives of hopping geometric shapes, was an experiment in the power of storytelling to triumph over abstraction. Volume, Bithell’s new game, is also a successful experiment in abstraction, although the narrative is realistic, or realistic science fiction. This time, it’s the interactions that are…
By Chris Suellentrop Published August 18, 2015 -
Realistic/historical RPG Kingdom Come: Deliverance discusses its first-person melee combat in its most recent video, also talking about the “thousands of hours” of research that went into developing it. Looks fun! The swordfighting, that is, not the research. Video’s embedded below, so make sure to give it a watch. Dayshot is an image-based feature that…
By András Neltz Published August 13, 2015