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All Maps Cleared
Assassin’s Creed Rogue didn’t stand a chance when it met an AC obsessive like me. All three game maps cleared after some 36 hours spent playing on my PS3. If you’re wondering about that boat in the lower left of the North Atlantic, I got that too: To contact the author of this post, write…
By Stephen Totilo Published July 9, 2015 -
“We hated the game’s music, and then it won multiple awards” – One of five interesting details about The Vanishing Of Ethan Carter, shared by the game’s creative director on the PlayStation blog today. A version of the very good PC first-person mystery game hits PS4 on Tuesday.
By Stephen Totilo Published July 9, 2015 -
An Illustrated Guide To Why I Can’t Stop Playing Assassin’s Creed
I have once again returned to an Assassin’s Creed game and found great things. Specifically, I have learned a lot about open-world video games, how Ubisoft makes them, and why I love them so much. I must show you. I’ve gone back to Assassin’s Creed Rogue, the underhyped last-gen (and PC!) release that was overshadowed…
By Stephen Totilo Published July 8, 2015 -
Artist Recreates Iconic Moments From Metal Gear Solid… Quickly
Pretty cool stuff from concept artist Lap Pun Cheung, who’s currently redrawing all the key moments from Metal Gear Solid, in the form of speed paintings. A total of thirty-seven pictures. They’re all very nostalgic. Here are the best ones. Go check out his ArtStation or DeviantART gallery for the complete set. To contact the…
By Gergo Vas Published July 3, 2015 -
Someone Keeps Putting Video in My Video Games
You’re looking at a screenshot I took of a video game that I just finished playing on Steam. Here is a clip from another game I played on my PC this week: Earlier this year, I played a game on my PlayStation 4 that looked like this: Movies these days—or action movies, at least—are a…
By Chris Suellentrop Published July 2, 2015 -
I Played 15 Minutes Of No Man’s Sky
Last Friday, the people who are making No Man’s Sky told me they’d been late to a meeting with Steven Spielberg. The legendary director waited, though, because he—like millions of other people across the world—was fiending to play No Man’s Sky. No pressure, right? The reason Hello Games’ away team was late showing their space…
By Evan Narcisse Published June 26, 2015 -
Sony Games Boss’ Bonus Bloodborne Strategy: E-mailing The Devs For Help
Power can give you an advantage in life. Let’s say, for example, you’re Shuhei Yoshida, avid gamer who happens to also be the head of Sony’s PlayStation game development studios worldwide. And say you’re stuck in a particularly difficult game. Maybe the PS4-exclusive Bloodborne. What to do? You could study the famously-challenging game for clues,…
By Stephen Totilo Published June 26, 2015 -
Virtual Reality’s Movement Problem: It Isn’t Nausea
Warren Spector says virtual reality will be a fad, “at best a minor part of gaming’s future.” Far be it from me to question the director of Deus Ex on, well, anything. But I’m not sure it matters whether VR is a fad. Motion controls were a fad, yet that fad drove the sales of…
By Chris Suellentrop Published June 25, 2015 -
Thanks To 73,000 Supporters, They’re Making A Successor To Banjo-Kazooie
For about the last seven years, Grant Kirkhope has been trying to convince people in the gaming industry that it’s time to make a game similar to 1998’s Banjo-Kazooie, one of the great 3D platformers of the Nintendo 64 era. Says Kirkhope: “I was told: ‘Grant, you’re talking nonsense. No one wants this game. Platformers…
By Stephen Totilo Published June 23, 2015 -
“4J studios has been doing a great job, and we’ll continue to [work with them]” — PlayStation’s Adam Boyes to us at E3, confirming 4J will keep improving Microsoft-owned Minecraft on PlayStation platforms. Boyes wore a Super Mario Bros. 30th Anniversary pin when he talked to us, but Mario isn’t coming to PlayStation.
By Stephen Totilo Published June 22, 2015 -
The Next Big Assassin’s Creed Adds A Dash Of Batman And A Helping Of GTA
I judge an Assassin’s Creed, crazy me, by the overall quality of its world design and the quality of the high quantity of things these games give us to do. I therefore cannot judge the not-yet-released Assassin’s Creed Syndicate, of which I’ve only played for five minutes in the South Hall of the Los Angeles…
By Stephen Totilo Published June 22, 2015 -
“Yeah, we are making Vita games, but it’s not like we’re making another Killzone Mercenary.” — Sony’s had of game studios Shuhei Yoshida to us at E3, saying new Sony first-party Vita game will likely be digital and cross-platform. “From a first-party standpoint our focus is still on PS4. But we still love Vita.”
By Stephen Totilo Published June 22, 2015 -
Sony’s VR Headset Turned Me Into a Flying Horse
The future is horse. Horse is future. You sit on a bicycle with a virtual reality headset and you think, “Ok, maybe they’re going to put me in the Olympics or on a paper route.” You don’t think, “I’m about to turn into a four-legged animal and also sprout wings.” At least I didn’t. Yesterday,…
By Evan Narcisse Published June 18, 2015 -
That cool-looking woman-vs.-robot-dinosaur game that Sony unveiled at their PlayStation press conference, Horizon: Zero Dawn, has been in development at Guerilla Games for four years. Guerilla, which makes Killzone, is a two-team studio now, Sony games boss Shuhei Yoshida told us at E3 this week.
By Stephen Totilo Published June 17, 2015 -
The Sketchiest Graphics I Saw On PS4 Today
“Write something nice,” David Jaffe said to me as I started playing Drawn To Death, his team’s forthcoming free-to-play competitive multiplayer game for PS4. “I can’t just write about it,” I told him. “I want people to see this.” I had already seen Drawn To Death’s unusual pen-sketches-in-a-notebook art style in videos months ago, but…
By Stephen Totilo Published June 17, 2015 -
Final Fantasy VII Scenes That Would Look Crazy In The Remake
The announcement trailer of Final Fantasy VII’s remake showed a slightly darker and more realistic world compared to the 1997 game. And with an aesthetic like that it’s almost impossible to imagine how some of the crazier parts of the original game would look. Take Cloud’s cross-dressing scene for example and compare it to the…
By Gergo Vas Published June 17, 2015 -
What Happened To The Last Guardian
The Last Guardian, announced in 2009 for PS3 and shown again to shocked PlayStation fans at E3 yesterday, became a PS4 game in 2012. So explained Sony’s head of game development, Shuhei Yoshida, as we finally chatted about what has been happening with Sony’s game about a boy and his giant animal friend. The game…
By Stephen Totilo Published June 16, 2015 -
Sony Is Helping Make Shenmue III
There’s something curious about Shenmue III on Kickstarter: it’s only asking for $2 million. It took $47 million to build the original game. What’s the deal? As it turns out, Sony’s partnering with its development. When the Shenmue III bombshell was dropped during Sony’s press conference last night, it wasn’t clear if Sony was simply…
By Patrick Klepek Published June 16, 2015