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Pluto Probe Is Powered By The Same CPU As A PlayStation
This week, the world has looked on with aweas the New Horizons probe sent back the first ever detailed pictures of Pluto. Those images weren’t taken using the latest technology, though; New Horizons launched in January 2006, and was obviously designed and built even earlier. So the gear inside is a little more primitive than…
By Luke Plunkett Published July 16, 2015 -
God of War III Reveals Kratos For What He Is
Midway through God of War III, the buff and surly protagonist Kratos is scaling along the outside face of a building when he happens upon a man. He’s perched precariously next to a window, crying out for help. Saying nothing more than a grunt, Kratos bashes his head against the wall and pitches him off…
By Yannick LeJacq Published July 14, 2015 -
Developers, Please Copy These Player-Friendly Ideas From Arkham Knight
You might celebrate a video game for its gameplay, graphics, or its story, but let’s briefly celebrate the excellent little things Batman: Arkham Knight does to respect the time of its players. Oh, if only more modern games did these things. These ideas aren’t all brand-new, but they’ve been implemented in Arkham Knight with a…
By Stephen Totilo Published July 14, 2015 -
World of Warcraft-Themed PS4 Is All About The Spikes
Even though you can’t play World of Warcraft on consoles, this custom PS4 with Horde chains and spikes is pretty damn cool. The result is a model that looks like a Horde treasure chest, shield or some sort of banner. I’m not sure about heat issues, but fire would just make it even more Horde-like.…
By Gergo Vas Published July 14, 2015 -
What PlayStation Mobile Meant To Me
On June 17, 2015, we released the last PlayStation Mobile game. It’s called Oh, Deer! Alpha and it’s an aggressively odd driving game about hitting as many or as few deer with your station wagon as possible on your way to grandma’s house. On Wednesday, PlayStation Mobile is going away forever. You read that correctly.…
Brandon Sheffield Published July 13, 2015 -
A new trailer for Platinum’s upcoming Transformers: Devastation game will give gamers of a certain age flashbacks to their childhood. It’s still hard to tell if this game is much more than an arena brawler, though there do seem to at least be some transformation-based moves. For PC, Xbox One, Xbox 360, PS3 and PS4.
By Stephen Totilo Published July 9, 2015 -
PS4 Owners Campaign For A Better PSN
The PlayStation Network, a premium subscription service that occasionally lets you play video games online, has a lot of problems. PS4 fans want to change that. For all of Sony’s successes this generation, they’ve had a really tough time maintaining a stable, competent network for online services. In addition to random spurts of downtime, the…
By Jason Schreier Published July 9, 2015 -
All Maps Cleared
Assassin’s Creed Rogue didn’t stand a chance when it met an AC obsessive like me. All three game maps cleared after some 36 hours spent playing on my PS3. If you’re wondering about that boat in the lower left of the North Atlantic, I got that too: To contact the author of this post, write…
By Stephen Totilo Published July 9, 2015 -
“We hated the game’s music, and then it won multiple awards” – One of five interesting details about The Vanishing Of Ethan Carter, shared by the game’s creative director on the PlayStation blog today. A version of the very good PC first-person mystery game hits PS4 on Tuesday.
By Stephen Totilo Published July 9, 2015 -
An Illustrated Guide To Why I Can’t Stop Playing Assassin’s Creed
I have once again returned to an Assassin’s Creed game and found great things. Specifically, I have learned a lot about open-world video games, how Ubisoft makes them, and why I love them so much. I must show you. I’ve gone back to Assassin’s Creed Rogue, the underhyped last-gen (and PC!) release that was overshadowed…
By Stephen Totilo Published July 8, 2015 -
Artist Recreates Iconic Moments From Metal Gear Solid… Quickly
Pretty cool stuff from concept artist Lap Pun Cheung, who’s currently redrawing all the key moments from Metal Gear Solid, in the form of speed paintings. A total of thirty-seven pictures. They’re all very nostalgic. Here are the best ones. Go check out his ArtStation or DeviantART gallery for the complete set. To contact the…
By Gergo Vas Published July 3, 2015 -
Someone Keeps Putting Video in My Video Games
You’re looking at a screenshot I took of a video game that I just finished playing on Steam. Here is a clip from another game I played on my PC this week: Earlier this year, I played a game on my PlayStation 4 that looked like this: Movies these days—or action movies, at least—are a…
By Chris Suellentrop Published July 2, 2015 -
I Played 15 Minutes Of No Man’s Sky
Last Friday, the people who are making No Man’s Sky told me they’d been late to a meeting with Steven Spielberg. The legendary director waited, though, because he—like millions of other people across the world—was fiending to play No Man’s Sky. No pressure, right? The reason Hello Games’ away team was late showing their space…
By Evan Narcisse Published June 26, 2015 -
Sony Games Boss’ Bonus Bloodborne Strategy: E-mailing The Devs For Help
Power can give you an advantage in life. Let’s say, for example, you’re Shuhei Yoshida, avid gamer who happens to also be the head of Sony’s PlayStation game development studios worldwide. And say you’re stuck in a particularly difficult game. Maybe the PS4-exclusive Bloodborne. What to do? You could study the famously-challenging game for clues,…
By Stephen Totilo Published June 26, 2015 -
Virtual Reality’s Movement Problem: It Isn’t Nausea
Warren Spector says virtual reality will be a fad, “at best a minor part of gaming’s future.” Far be it from me to question the director of Deus Ex on, well, anything. But I’m not sure it matters whether VR is a fad. Motion controls were a fad, yet that fad drove the sales of…
By Chris Suellentrop Published June 25, 2015 -
Thanks To 73,000 Supporters, They’re Making A Successor To Banjo-Kazooie
For about the last seven years, Grant Kirkhope has been trying to convince people in the gaming industry that it’s time to make a game similar to 1998’s Banjo-Kazooie, one of the great 3D platformers of the Nintendo 64 era. Says Kirkhope: “I was told: ‘Grant, you’re talking nonsense. No one wants this game. Platformers…
By Stephen Totilo Published June 23, 2015 -
“4J studios has been doing a great job, and we’ll continue to [work with them]” — PlayStation’s Adam Boyes to us at E3, confirming 4J will keep improving Microsoft-owned Minecraft on PlayStation platforms. Boyes wore a Super Mario Bros. 30th Anniversary pin when he talked to us, but Mario isn’t coming to PlayStation.
By Stephen Totilo Published June 22, 2015