Planescape: Torment is a marvel of a game. One of the best stories in the medium, it packs a ton of emotional punch. Two moments, with smart design at their core, illustrate why it remains great to this day. We break it down in this critical video.
If you’ve always wondered what can change the nature of a man but never wanted to play the clunky old version of Planescape: Torment (or bother with mods), here’s a new option: Planescape Torment: Enhanced Edition, announced today by the folks at Beamdog (best known for Baldur’s Gate: Enhanced Edition).
Last week in San Francisco, veteran game designer Chris Avellone joined Kotaku Splitscreen to talk about Alpha Protocol, his time co-founding Obsidian Entertainment, and the Bethesda murder dungeon.
We’re back for another Kotaku Splitscreen special from the Game Developers Conference in San Francisco. Today we’re joined by storied RPG writer Chris Avellone, Double Fine senior gameplay programmer Anna Kipnis, and 80 Days writer Meg Jayanth.
“What does one life matter?” is the question at the heart of Torment: Tides of Numenera. Initially shapeless, the question solidifies around heady concepts like legacy. Not so coincidentally, few games can boast a more lasting legacy than Numenera’s spiritual predecessor, Planescape Torment.
I’m a confirmed believer in the church of video games, a sect whose faith has been rewarded over the past decade, as games have sailed easily over the hurdles that have been placed in front of them by the apostates. No one really disputes anymore that games can make us cry, make us laugh, teach our children, train our…
Planescape Torment is widely lauded as one of the best-written (not to mention weirdest) games of all time. It's so revered that the Kickstarter for its spiritual successor, Torment: Tides of Numenera, raked in a whopping $4.1 million. How's it shaping up, though? Now, finally, you can see.
The spiritual successor to Planescape Torment, Torment: Tides of Numenera, once held the record for being the fastest Kickstarter to hit $1 million.
Mark Morgan's soundtrack was among the more distinctive aspects of the classic PC role-playing game Planescape: Torment. An odd, dirge-like collection of tones that was as much about atmosphere as it was about melody, it captured the game's dark vibe perfectly.
Inxile's Kickstarter for their spiritual successor to Planescape: Torment is live now and already rolling in the dough.
InXile's already got one follow-up to a beloved old-school RPG underway, in the form of Wasteland 2. And now they're getting ready to answer the dreams of fans everywhere by teasing a Kickstarter for Torment: Tides of Numenera, a game that's the spiritual successor to acclaimed 1999 role-playing experience …
It seems like Black Isle, the game studio behind RPG classics like Fallout and Planescape: Torment, is making some sort of comeback.
Perhaps you remember Planescape: Torment, a wonderful role-playing game that set a new bar for video game narrative when it was released back in the late 90s. Even today, very few games weave stories as intricate and fascinating as Black Isle's masterpiece.
Like its nameless protagonist, Planescape: Torment might come back from the dead.
A couple of weeks ago, I attended GDC Online in Austin. I was covering the event, but I was also there as a speaker, giving a microtalk as part of a six-critic panel on great game storytelling. Joining me were N'Gai Croal (Hit Detection), Leigh Alexander (Gamasutra), John Davidson (CBS Interactive/Gamespot), and Ben…
Totally subjective question, of course, but movie mag Empire decided to try and answer anyway, its writers nutting out who they thought were the greatest video game characters of all time. The winner? It wasn't Mario.
Looking at Alpha Protocol in action, it's hard to imagine this is the same team that worked on classic role-playing games like Planescape: Torment. Despite their fine relatively performance working on Star Wars: Knights of the Old Republic 2, I still think of Obsidian as the guys who made Planescape and Icewind Dale…