First Gameplay Footage Of Legendary RPG Successor Torment

Planescape Torment is widely lauded as one of the best-written (not to mention weirdest) games of all time. It's so revered that the Kickstarter for its spiritual successor, Torment: Tides of Numenera, raked in a whopping $4.1 million. How's it shaping up, though? Now, finally, you can see.


Giant brain scrambling squid monsters, quivering lumps of flesh, sinister sounds that worm their way through your ears—yep, this looks like a Torment game. Developer inXile (who did not create Planescape Torment but has brought on people who worked on it) definitely seems to be on the right track, and even if they're not they're doing a damn good impression of it. I'm not sold on the writing yet, but they've nailed the look and feel.

Now that inXile's more or less wrapped up full-time work on Wasteland 2, they can begin full production on Torment. If all goes according to plan, it'll be out late next year. The wait just got painful—much like the sensation of a brain scrambling squid monster tentacle stirring your brain meats into a hearty stew—but at least we've got the fantastic Divinity: Original Sin and, soon, Wasteland 2 and Pillars of Eternity to tide us over. It's a good time to be someone who loves dialogue trees and clicking on people to make numbers come out.


Darrin A.

Looks like a fan game. Also, why so much space onscreen just for text? Brutal. Plus there's voice for EVERYTHING? Why even have the text? $4.1 million expansion pack for a game that came out 20 years ago, that hardly anyone has played, and even less people have finished. Did you know that people around the world are starving and in poverty? Maybe if we all just ditched the videogames and put all of that time into solving world poverty and hunger, we could clothe and feed all the peoples on the earth by Tuesday. On Wednesday we could all play Mario Kart.