Halfbrick Studio's early 2010 Xbox Live Arcade Game Raskulls looks and plays like the kind of old-school platformer…
In 2002, Andrew Lum strapped a TV to his chest, a GameCube to his belt and crashed Sony parties. He was paid to do…
At PAX East, geek hero Wil Wheaton decided to check which generations the thousands of people attending his keynote…
Come hear the tale of how one video game journalist, driven by the love of the Slurpee, overcame tremendous odds to…
A brief hands-on with upcoming Xbox Live Arcade air combat game Snoopy Flying Ace at PAX East made me realize how…
For Dead Space 2 executive producer Steve Papoutsis, PAX East was an amazing opportunity to connect with the fans…
This past weekend, N'Gai Croal and I launched an idea two years in the making: The Best Method Of All Time For…
Ska Studios' The Dishwasher returns in Vampire Smile, and he's not alone, as his previously dead sister Yuki takes…
In our svelte final PAX East cosplay gallery, we bring you the few, the proud, the amazingly-tall Bayonetta, the…
I ended my tour of PAX East 2010 with two games vying for the title of Stephen's Favorite New Game At The Show. This…
Damn you Andrew Ryan! As seen in my carry-on luggage, which Logan Airport security looked at for a very long time.
Lurking deep within the darkened Bring Your Own PC room at PAX East, the pixel Black Mage case mod waits, lightning…
This is Grapple Buggy, shown here in Boston at PAX East by Nathan Fouts, the almost-solo developer behind Xbox Live…
On the third floor of the Hynes Convention Center in Boston, visitors to the Penny Arcade Expo East get to visit an…
When last I left Shank, it was PAX West 2009. Six months later I got my hands on a whole new, platform-heavy level…
Jacob Minkoff, game designer at Uncharted 2 development studio Naughty Dog and one of the main people behind the…
Kotaku previewed new Xbox Live Arcade exclusive Hydrophobia this weekend. The game has some rough spots, but to…
We promised you more cosplay for the second day of PAX East, and we have delivered! Check out today's gallery for…
Dead Space's strategic dismemberment system was a lot of fun, but ultimately a waste of perfectly good limbs.…
Giant Bomb's Jeff Gertsmann, long-time reviewer of games, has a less than cheerful history with the first Kane &…