Snoopy Flying Ace: High Road To Reminiscence

Illustration for article titled Snoopy Flying Ace: High Road To Reminiscence

A brief hands-on with upcoming Xbox Live Arcade air combat game Snoopy Flying Ace at PAX East made me realize how badly I missed playing Crimson Skies: High Road to Revenge.

Snoopy Flying Ace, developed by Smart Bomb Interactive, is the follow-up to Snoopy vs. the Red Baron, a dog-fighting (sorry!) game for the PlayStation 2, PSP, and PC. Like it's predecessor, Flying Ace riffs on Snoopy's imagined alter ego, the World War I flying ace, locked in constant battle with the Red Baron.

Slipping into position behind the controller of the Snoopy Flying Ace kiosk at Microsoft's Xbox Live Arcade area of the PAX East show floor, I was greeted by a map littered with icons depicting various missions I could undertake as the famous hound. Lacking guidance from a Microsoft representative, I chose a mission marked with a zeppelin icon, and was plunged into a scene from a stylized World War I.


The famous WWI flying ace was leading a squadron of planes to take out a zeppelin, which was on a bombing run that would take out the base where Peanut's character Schroeder and friends were hiding out. Schroeder gave me instruction, informing me that I had to take out the zeppelin or else.

Not being a big fan of else, I plunged right in. The zeppelin was an odd-looking thing, with brass accents and a fantastic design that immediately brought steampunk to mind. My study was short-lived, however. As soon as I got close enough to attack, the dirigible spit out a group of enemy planes and threw up a shield.

My goal became clear. I needed to clear out the waves of fighters to lower the shield and do as much damage as possible to the zeppelin before the shield went back up.

The task was simple enough. The flight controls, which McWhertor have touched on previously, are simple enough. The control stick maneuvers your plane; two face buttons control speed; the triggers control machine guns and missiles; and the right stick lets you pull off rolls and backflips to evade your enemies.


It was as I cleared out the first wave of enemy planes that I started reminiscing about another game featuring stylized biplanes, steampunk overtures, and zeppelin battles. This game reminds me of Crimson Skies: High Road to Revenge, developed by FASA Interactive for the Xbox in 2003. It was my first Xbox Live multiplayer experience, delivering simple dog-fighting fun in an alternate history 1930's setting where planes and zeppelins were the primary mode of travel.


Now I'm not saying Snoopy: Flying Ace is comparable in quality or production as High Road to Revenge. I'm just saying that it's reminiscent of that title, enough so that I found myself craving playing it. So much so that I may download the game from Xbox Live Games on Demand, even though I won't be able to play it online come April 15th. I suppose with original Xbox titles no longer supporting Xbox Live online play, Snoopy Flying Ace may soon be my only choice for quick and dirty propeller plane dog-fighting action.


A few more passes in my trust Sopwith Camel and the zeppelin went down, but I didn't have time to see what happened after the massive beast died. Appointments called, and off I went, head filled with memories of Crimson Skies.

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I'd love to see a new Crimson Skies game. Maybe one day Microsoft will give someone the IP to play around with.

Too many Aircraft simulator games nowadays feature the ability to shoot down a tiny dot that is your opponent with long range missiles and never once even seeing your opponent as more than a dot. Or, you're going Mach 2, and you you're 5 miles past your target when it explodes in a trail of napalm and cluster bombs.

What happened to the days of HIGH ADVENTURE when you could jump from your biplane onto a zeppelin, then use your knife to slice down the side of the airship and kick the captain in the face? Its Gran Theft Airplane, In the AIR! Why is this not being made? GAHHH! BROOKLYN RAAAAGE!