Some people who make (or made) video games are dirt poor. Others, however, could start campfires using $100 bills. In this post, we're looking at the latter.
Earlier this month, fans of British electronic musician Aphex Twin got a treat, with an entire album's worth of unreleased music salvaged and sent out following a successful Kickstarter campaign. The actual record, though, could only go to one person.
Technically his first commercial game since Minecraft took the world by storm, Markus "Notch" Persson's Cliffhorse puts players in control of a horse near some cliffs. Well, hills mostly, but Hillhorse sounds silly.
After news broke that the Oculus Rift version of Minecraft had been cancelled, many people couldn't help but wonder, just how much of the project was there to cancel, exactly? Was there something there to cancel, even?
Minecraft is one of the biggest games on the planet. Valve is perhaps the most beloved video game developer around. Imagine, for a moment, if the two had somehow joined forces. Finished? OK, now remember: it could actually have happened.
You know your video game has made it when you get to appear on late night television and it's not at the behest of a marketing team pushing an upcoming blockbuster.
Held earlier in the month, 7DFPS was a game jam that have people seven days to make a first-person shooter. Since that's nowhere near enough time to program suitable hinge-shooting mechanics, people had to get creative, with impressive results.
0x10c (often pronounced "ten to the c") was for a time the next big thing from Mojang and Markus "Notch" Persson, creator of Minecraft. It was to be a sprawling sandbox space adventure, but Persson put the project on hold back in April, citing creative difficulties, and then this week said he'd shelved it altogether.
Last night, Mojang, the studio that created Minecraft, hosted a big shindig at the Game Developers Conference, dubbed ".party()". There were flashing lights, a Skrillex set, and according to rumors, paid companions in the V.I.P. room. Rumors that Minecraft's creator Markus Persson says just aren't true.
In 2012, Minecraft creator Markus "Notch" Persson took home 640 million kronor—$101 million US—in licensing fees for the game, according to a report in the Swedish financial press. What's he going to do with that kind of money? Well, he tells Reddit, he may finally get a car.
You've heard it a million times already. How Minecraft is not just some little game about surviving the night and making stuff, but a major milestone for the entire medium. Along with how it has forever transformed the way that games are made, played, even perceived. So on and so forth.
Forget about fantasy and those armless creepers. Mojang's next game is going sci-fi. We've already seen one glimpse at an early build of 0x10c, but that one didn't have sound. The newest video uploaded by Mojang CEO Markus "Notch" Persson lets you hear the blasters and computer interfaces, as well as offering a…
Minecraft creator Markus "Notch" Persson tweeted this out today: it's a minute-and-a-half of footage from 0x10c, his new space game.
After debuting MineCon in Las Vegas last year, Mojang has announced that they'll be staging the annual gathering of Minecraft enthusiasts in France for 2012. How do you say "creeper" in French?
Microsoft press release today: "Microsoft today announced that Minecraft: Xbox 360 Edition, the console adaptation of the hugely popular PC game developed by Mojang, has broken all previous digital sales records, selling more than any other title in the first 24 hours on Xbox LIVE Arcade." [That's an excerpt.]
If we are going to tell you about when one of the most influential game developers in the world calls one big video game company a ‘bunch of cynical bastards,' (presumably due to them labeling a bundle of games they published as "indie") we ought to tell you about a company he likes, too.
Stare closely at the prototype title screen of 0x10c, the new game from Markus "Notch" Persson, the creator of Minecraft. You might need to adjust your brightness settings.
"The very first death threat I got was when we decided not to support dedicated servers in Modern Warfare 2," Robert Bowling, the former public face for the Call of Duty series, recently told me.