Why was the Diablo Immortal backlash so severe? Why didn’t Blizzard see it coming? Today on Kotaku Splitscreen, we…
Why is the PlayStation Classic such a bummer? This week on Kotaku Splitscreen, we discuss that question and much…
Today on Kotaku Splitscreen we’re talking about crunch, a complicated issue that affects us all in a lot of ways.…
If you’re looking for a lengthy, complicated, nuanced conversation about microtransactions in video games—and why…
When Insomniac releases a sequel to this year’s smash hit Spider-Man for PS4, don’t you think Mary Jane should get…
We covered a lot of ground on this week’s Kotaku Splitscreen, from studio closures to cross-console play to…
This week on Kotaku Splitscreen, we raided some tombs.
Swinging around in the new Spider-Man is so much fun, it’ll make you look past the Ubisoft-style collect-a-thon. We…
Are games like Destiny better when they’re more complicated? Is appealing to the most hardcore players the best way…
When Final Fantasy XIV first launched, in 2010, it was such a disaster that publisher Square Enix made the…
The problem with developing a video game is: Sometimes you need to stop. Even when you’re not totally happy with…
Just what would make someone plagiarize a video game review? This week on Kotaku Splitscreen, let’s discuss.
The next Dragon Age is going to be a “live service” game, but what does that mean for a story-heavy RPG? This week…
Everyone wants pretty much every game to come to Switch, but what are the criteria for the Perfect Switch Game? On…
What’s it like playing a Dungeon Master for the first time ever? On this week’s episode of Kotaku Splitscreen, let’s…
How did Nathan Fillion wind up playing Nathan Drake in an Uncharted fan-film? And who really voiced Cayde-6 during…
Tim Rogers and I have both played a lot of Octopath Traveler, the next big role-playing game for the Nintendo…
What makes people want to play nails-tough games? When do they risk feeling like a waste of time? On this week’s Kota…
In 2013, Sony handily won the war of words against Microsoft’s customer-unfriendly policies, but in 2018, we’re…
I’m back from E3, and I’ve brought a truckload of video game impressions with me. You can hear them all on this…