At E3 in Los Angeles last week, we recorded a lot of episodes of Kotaku Splitscreen. For your convenience, here’s a…
After his time producing and directing immersive simulators like System Shock and Deus Ex, legendary designer Warren…
Developer CD Projekt Red first teased Cyberpunk 2077 five years ago, but we hadn’t heard another word about the game…
The E3 press conferences are over, and there’s a lot to talk about. Maybe not as much as we were hoping for, but…
Another day, another bunch of E3 press conferences. Let’s talk about them!
Does E3 still matter? Yes, yes it does. This week on Kotaku Splitscreen, let’s discuss why.
Metroid games are so much better when the story is as subtle as possible. On this week’s Kotaku Splitscreen, we…
I recently played Dungeons & Dragons for the first time ever, and it sure was fun. We talk about that and much more…
What’re the pros and cons behind the video game industry’s obsession with secrecy and surprises? Today on Kotaku…
It’s time for a spoilerific Avengers: Infinity War chat on today’s Kotaku Splitscreen.
On today’s special bonus episode of Kotaku Splitscreen, God of War director Cory Barlog joins the show to talk about…
How did Fortnite become a global phenomenon? Today on a very special Kotaku Splitscreen crossover episode, we try to…
Do you feel more obligated to play the games you buy for $60 than the ones you snag during Steam sales? On this…
Would you play a video game that reacted to being streamed? One that could be influenced by audience reactions? On Ko…
On today’s episode of Kotaku Splitscreen, we unwind from GDC and talk about games we’ve been playing recently: Far Cry 5, A Way Out, Red Dead Redemption, and the SNES Classic. Listen here or via your favorite podcast provider.
When Tina Sanchez applied for a job at Call of Duty maker Infinity Ward, the first thing they asked was: “How do you…
If not for the director of SimCity selling his company to Electronic Arts, we might not have Psychonauts, Broken Age,…
There’s been a lot of talk in recent weeks about fairness and transparency in the video game industry. On Kotaku…
Here at the Game Developer’s Conference in San Francisco, there’s an increasing momentum for the action that game…