I like Kirby games, but I would not consider myself an advanced Kirbyologist. I was therefore surprised to learn a few weeks ago that Kirby games I’d played on the 3DS contained hidden messages. The first letter of each of the games’ worlds spelled a word. Neat! Surely, I figured, the new Kirby Switch game would do…
About one hour into my Assassin’s Creed: Origins playthrough, I came upon my first treasure chest in an out-of-the-way cave near Siwa. As I walked up to it, I pressed the E key and braced myself for that everlasting example of minor gameplay annoyances: the chest-opening animation. But it never came.
I’m using Paradox’s new space colony sim Surviving Mars to see what would happen if I tried to establish a Mars colony full of people like me. First, though, I need to make sure they have a worthwhile colony to live in. That part’s been tricky.
Yakuza protagonist Kiryu Kazuma has traveled all around Japan throughout the series. From Tokyo to Osaka to Okinawa, the series has featured gorgeous cities full of lights and bustle. Yakuza 6: The Song of Life sends Kiryu on a new quest that brings him to the quiet Hiroshima town of Onomichi. It’s a wonderful place…
In my last diary entry, I discussed my love for good mysteries. This week the first episode of an intriguing game called The Council came to Steam, full of tense conversations and supernatural phenomena. It even lets you be best buds with George Washington. But what I like best is its conversational minigames.
I have an early copy of Burnout Paradise Remastered, and I cannot enjoy it. Yes, I have, as EA suggests, sent my car “launching, spinning, and scraping through the city.” I have followed instructions to “smash” through traffic and leave a “very expensive trail of wreckage” in my rearview. And I am playing it on a 4K…
I recently began playing through the episodics extensions of 2015’s Batman Arkham Knight, with the lowest of expectations. I finished playing them excited about an unusual twist to superhero video games that shows up in the Robin episode.
If Spaceman Mike stands completely inside a portal, he’s transported to another place. If even a tiny bit of him remains outside, he dies. Developer Psydra Games does so much with such a simple mechanic in the disturbingly-named Mike Dies.
Last week, I set up a Nintendo GameCube to play Suda 51’s cult classic Killer7 on Kotaku’s Twitch channel. I haven’t held a GameCube controller for years, but one small but important feature immediately stuck out. The GameCube has the most comfortable analog stick I’ve ever used.
Given that my Nintendo Switch contains about two dozen games that I’ve bought and downloaded but never played, I probably shouldn’t spend so much of my time with the system checking out its sales chart, but I can’t help myself.
Among Fortnite Battle Royale players, there’s an oral culture of trading tricks: building zig-zag stairways along hillsides, searching every attic for hidden treasure, that sort of thing. It’s not all intuitive. Some things need to be taught. On Sunday, a buddy came over with his laptop and asked if I’d ever heard of …
It’s not the loot boxes that bummed me out about October’s Shadow of War. When playing the game, you can easily ignore them. I had a harder time ignoring the game’s bummer mood, ugly scenery, trite and tedious quests and mechanical messiness. I liked its predecessor. I wanted to like this game. I bailed halfway but…
I’ve been playing Batman: Arkham Knight, a game about a billionaire who never says thank you to his employees. I’m really enjoying it so far. I expected to have a good time flying around Gotham and beating up thugs. What I didn’t expect was how good the investigations would be.
Some games grab you right away. Super Mario 64 won me over on the first jump. Bioshock got me at its elevator. Threes had me at six. The Evil Within 2 needed more time to hook me, but now, it’s proving to be something special.
Every year since 2013, I start a new file in a specific JRPG. I grind, I level up, I do side quests. I pour anywhere from 20-30 hours in, intent on seeing the credits. I get a little further every time, but it’s no use. Something always happens and I leave the game unfinished, dooming it to my backlog once more.
Four recently-beheaded chickens, coming from four cardinal directions, all head toward a crowded chicken processing plant at the same speed. Where do they intersect? This isn’t the beginning of a riddle. It’s a question I ask myself every time I queue up for random squads matches in Fortnite Battle Royale.
Deadbolt strips stealth down to the essentials and I can’t stop playing it.
I’m not sure Batman: Arkham Knight is a game anyone can ever finish. There’s so much to it, even if you skip the 200+ Riddler trophies and the mountains of “AR” challenges. I’ve needed to clear space on my PS4 and was considering deleting it, but then I realized there’s more interesting stuff in this game I’d never…
When last I wrote about Dishonored 2 I lamented how tough it is to play a game like this as a time-strapped parent, what with all the secrets buried in levels that feel designed to be played in one long sitting. I’ve now finished the game and am thrilled with a moment that made it great to play as a husband.
I love weird games, ones full of FMV cutscenes, mix-and-matched RPG battle systems, and nonsensical science fiction plots. Parasite Eve has given me all of those things, along with something I didn’t expect: great dialog.