If you ever thought that Stardew Valley needed more corpses, Graveyard Keeper is the highly specific game for you. Managing a graveyard, performing autopsies, and keeping the Church happy is a humble and rewarding existence. It’s also hard work; after my first day playing Graveyard Keeper, I was legitimately exhausted.
Last night, I started playing through Max Payne on Kotaku’s Twitch channel. Returning to the 2001 game after so many years reveals a smart and surprisingly funny game full of experimentation. And, of course, kickass bullet-time gunfights.
The Sims is a pretty good simulacrum of human life. Sims fall in and out of love, move, change careers, have families, and grow old. It’s easy to see the ups and downs of life reflected in this game—Sims even endure the mundanity of catching a cold and getting bad grades. One thing Sims can’t do, though, is be sober.
Assassin’s Creed Origins was a slow burn. The ancient Egyptian adventure didn’t grab me in its earliest scenes, didn’t immediately hook me with its stoic hero Bayek. It felt fine at first. Solid. But it also felt plain. I kept playing and grew to marvel at it.
Last year’s great new Mario and Zelda games reinvigorated two series that seem to have finally found nostalgia for parts of their past they neglected. Super Mario Odyssey, especially, offered a tribute to Super Mario 64 that’s been overdue.
Mixing survival gameplay with a narrative is always a tough task for developers, but it’s one the creators of We Happy Few takes on. I’m 10 hours into their game, which is out today for Xbox One, PS4 and PC, and I’m both charmed and frustrated. The writing is excellent, and the visuals are spectacular, but the clumsy…
It’s been years since I gave a damn which World of Warcraft faction I was playing. Horde? Alliance? Whichever. But now, as the Battle for Azeroth expansion rapidly approaches and substantial chunks of the world are getting set on fire and plagued beyond habitation, it’s time I took a stand.
In many areas of Nintendo’s crowd-pleasing Super Mario Odyssey, there’s a main goal and a side goal that provides the same amount of reward but presents a greater challenge. It’s my favorite design aspect of the game.
I’m a sucker for Flat Heroes’ simple look and how good it feels to bounce around putting off death, but my favorite part of this minimalist Switch platformer is the moment before the levels actually start.
In what is supposed to be a slow part of the year, I am filling my Nintendo Switch to bursting with new releases and ports.
It’s not every day you get assigned to write an article about how your boss is completely wrong, but this morning during one of our many discussions about the fantastic game Hollow Knight, Kotaku editor-in-chief Stephen Totilo told me to write [Editor’s note: suggested you write] about how wrong he is about the…
I’m flying across the country tomorrow and need help keeping calm while I travel. Luckily, the Nintendo Switch has added dozens of exploration-focused titles to distract me, including the 2D Soulslike Salt and Sanctuary. Like Hollow Knight, it’s a game that fares much better on a portable console.
I was sick this week and decided to play Fallout 4 to relax. I’m not 100% on board with Fallout 4—I find its emphasis on action over roleplaying frustrating—but it’s full of fun characters. One of them, the robotic detective Nick Valentine, isn’t just one of the best character in the game. He’s one of the best in the…
In the game’s 46th hour, I finally got frustrated about a design choice in Hollow Knight. I won’t spoil it in anything but the vaguest terms, but I’m sure anyone who has played enough games can relate.
If I’m commuting on the subway and don’t have two hands free to play Switch or 3DS games, I play a mobile game. Usually, it’s Threes, but sometimes another game takes its place. That’s the case now. The new game is Holedown.
In the treacherous world of Super Mario Bros., it’s useful, if not realistic for platforms to hover and fireballs to bounce. There’s no logic to why things are that way. They just are. That’s fine, but I enjoy when a game’s designers find a way to justify the weird rules of their game, as the creators of Hollow Knight…
I’ve had a Nintendo Switch since its early 2017 launch and have taken 1,052 screenshots on it since then. I guess I can’t resist that wonderful camera sound that happens each time I press the screenshot button. That’s can’t be all of it, though. Why am I really doing this?
Whenever I get a crush on someone, I usually secretly add them to whatever game of The Sims I’m currently playing. Despite this being an incredibly weird thing to do, it’s a ritual I’ve followed for years. Normally it doesn’t get so complicated.
Every day, we make decisions about the games we will play and the things we will try to do in them. These days, I’m trying to make choices that are smarter, which I hope is the correct way to classify my decision to only try the jump-rope challenge in Super Mario Odyssey once.
In real life, death is my greatest fear. In video games, I’ll court disaster. When faced with obvious traps or perilous dialog choices, I will run in with reckless abandon. I’m not really sure what this says about me.