One Hour One Life is a survival game where death comes swiftly, even if you do everything right. You’ve got one hour before your character permanently dies, and you spend your first ten minutes as a mostly helpless child. Your parents are other players. Hopefully, everyone collaborates to get through a huge crafting…
Jason Rohrer, creator of experimental games like Passage and, most recently, a satanic gambling game that people have won as much as $6,000 from, has a new project. It’s a multiplayer survival game about living life in an hour. Also, other players are your parents, and you cooperate across generations to take…
When 22-year-old Nate Danziger booted up Cordial Minuet, he wasn't sure what to expect. Cordial Minuet, a psychological puzzler from designer Jason Rohrer, asks people to use their own money. You only need a few dollars to start, but it's still real money! Danziger discovered Cordial Minuet because he loved The Castle…
The first thing that threw me about Jason Rohrer's new multiplayer video game was that he told me I could only play it with money on the line. Real money. MY money. Then he said the game would mail me a check if I won. It was all legal, he assured me.
Last week, indie game-maker Jason Rohrer launched a clever promotional campaign for his new game The Castle Doctrine in which he promised to give out real cash prizes to players depending on how much money they could steal in the game.
"Earn cash and win prizes just by playing video games!" We've seen that type of empty promise on dozens of fake-out ads all over the internet. But thanks to one creative indie developer, this weekend it'll really be possible to do just that.
Sales Stink: it's easy to think that sales are good for players, but what if they're not? What if waiting for sales affected the way players feel about purchases and actually lessened the amount of money devs make? The Castle Doctrine's Jason Rohrer explores these questions in a fascinating write-up here.
Check out this great feature on Jason Rohrer, maker of the controversial new game The Castle Doctrine.
You’ve got a nice family, a decent amount of square footage and a nice little bundle of cash saved up. Of course, you want to protect it. But, somewhere out there is someone with all the same things and, with the right planning, you can keep all (or most) of the things in your home and steal his stuff. You’re smart…
The Castle Doctrine, a burglary and home defense MMO by Jason Rohrer, now has a playable alpha. It'll cost you, though.
From Jason Rohrer, the maker of Passage, Sleep is Death and Diamond Trust of London, we're getting a new PC/Mac/Linux game called The Castle Doctrine.
We expect objects to talk to us. That's the core concept of the excellent exhibition Talk to Me running now, through November 7 at New York's Museum of Modern Art. If you are interested in video games, radios that sneeze, Rubik's Cubes for the blind or any of the many other ways.
A little over a year ago, Roger Ebert was publicly denouncing the potential of video games to be considered art. This month, however, the National Endowment for Arts has publicly, if completely indirectly, disagreed.
It's the first Monday of 2011 and Nintendo is ready to take on the new year with five new downloadable games, including Chillingo's colorful Sneezies for WiiWare and a little indie cred on the DSi.
In Jason Rohrer there's a fascinating schism between the tone of the work and that of the designer.
Jason Rohrer's lovely and, for some, heartbreaking game Passage has found another home: the iPhone. If you've already played the Windows, Mac or Linux version you now have an on-the-go option.