Picture this: you are a game developer, and you are currently working on a shooter. Obviously you are going to design weapons that pack a punch, program the AI so that it can adapt to sundry in-game situations , and design environments that can accommodate multiple combat tactics and strategies that can range from…
Earlier this year Microsoft gave us our first look at IllumiRoom, a new technology that uses a Kinect-enabled projector to extend the game-playing environment from the television screen into the living room. Today Microsoft Research has released a five-minute video that delves deeper into the technology that could…
In this super-sized edition of Speak Up on Kotaku, commenter DocSeuss tells us the difference between being immersed and being engrossed, and explains why he believes the future of gaming depends on games that submerge us in fantasy worlds. You might want to bring a snack.
In today's spoiler-free episode of Speak Up on Kotaku, commenter Ducce discusses the anxiety that rises while making game-changing decisions in Mass Effect 3. Is this immersion, or is he slowly going insane?
In today's Speak-Up on Kotaku, commenter Monsieur.Froid urges us to sit back, relax, and get lost in the wondrous landscapes of the most gorgeous virtual worlds gaming has to offer.
You know when you're going to finish a video game. It pushes its ethereal fist into your chest and seizes hold of your heart in a way you can almost feel-like being grabbed by the throat, a tightness in your chest that sets every nerve humming to the tune of the experience. That feeling gives you patience when you've…
Do we need to be drawn into our games, or can we just play and enjoy? That's the question pondered by commenter RAMeyer19 in today's installment of Speak-Up on Kotaku.
Continuing their run of excellent shows about bringing games into the real world, Rooster Teeth's latest episode of Immersion looks at how well we'd fare if we had to live our lives in 2D.
Do you want the video games you play to be "immersive"? Just like The Matrix someday? Writer Oliver Hargrave pens his objection to the concept in an article we're proud to republish here.
When you play with thermoelectrics, you're bound to get burned, or possibly chilled.
In 2007, Sony settled a long-running dispute with Immersion, a company holding patents for control pad rumble technology. The world moved on. But now, the lawsuit (or at least part of it) is back.
Ubisoft has just announced CellFactor: The Psychokenetic Wars, a futuristic first-person shooter coming to Xbox Live Arcade and the PlayStation Network that pits big guns against mental powers.
You'll no doubt be familiar with the name Immersion. They're the rumble guys. Microsoft had to pay them to get rumble in the 360 pad, while Sony refused, resulting in the rumble-free Sixaxis. When Sony eventually did cough up the money, though, that led to more dramas, as part of Microsoft's deal with Immersion was a…