After the vertical shoot-em-up's arcade debut in 2001, it was ported over to several home consoles: the GameCube, the Dreamcast, and even the Xbox 360 via the Live Arcade. Heck, there was even an Android port released this January. Now, it's the PC's turn.
When it comes to shooters (and their bullet-hell cousins) I am hardly an expert, but I do enjoy a good SHMUP from time to time. Though I tend toward the side-scrolling variety like Gradius or Macross: Do You Remember Love, I did play more than a little 1942 back in the day. But hands-down my favorite shooter of the…
A video game's opening stage or starter zone has an extremely important role: it sets the tone for the rest of the game. Getting it right is essential. Below, we've collected some of the best-looking and most iconic starting zones, first stages and opening missions.
As far as shooters go, they don't get much more iconic than Ikaruga. The game's director, Hiroshi Iuchi, is about to release a brand new shooter. It's called Kokuga, and it's for the 3DS. Have a look.
The real question isn't how many figures and toys are at the bi-annual Wonder Festival, but rather, can you process all the stunning plastic chaos? Well, can you?
Japanese collectible company Kotobukiya will soon be releasing this small, 6" version of Ikaruga's Hitekki Genkei fighter.
While not a games artist per se, seeing as he does work for everything from books to comics, Yasushi Suzuki still has his fans in the world of video games. Particularly amongst followers of Japanese developers Treasure.
Ikaruga, the 2001 shoot'em up, is a gorgeous looking game. So if an Ikaruga model is going to be an accurate reproduction, it needs to be gorgeous. This finished model does not disappoint.
I look at this amazing model kit on display at the 2010 All Japan Hobby Show in Tokyo and my first thought is a robot voice gargling PREHSZ STAAAHT BATTAN. My second thought is I need this.
If you've been avoiding spending 800 Microsoft points in order to let Treasure's beloved shoot-em up Ikaruga kill you repeatedly, then perhaps the Xbox Live Deal of the Week is for you.
"GoS-CPT-Stewart" is a student at game design school Full Sail. As part of his studies, he had to make a Pong clone. So he took Pong and mixed it with, of all things, Ikaruga.
In a brief look at Mega Man 9, the Wall Street Journal's Jamin Brophy-Warren notes that the game's deliberate flicker and slowdown were added in for reasons other than the retro-feel. They make the game more demanding. "Why make a game so hard that only the most skilled and determined players can complete it?" asks…