Beat the Art Breaker is a game about dashing around and punching folks. It’s not done yet, but a new playable demo gives a glimpse at an indie game that has a fast and exciting take on hand to hand combat.
I've been dreaming for a while now of picking up a PS2 game I already own, putting it in my PS3 and having it work. Ever since my launch console died that's been totally out of the question, so I guess I'll have to settle for the next best thing.
How great was God Hand, a 2006 PlayStation 2 game that IGN gave a 3.0 out of 10 to? Very, very great, Kotaku reader Bondage Zombie finally realized. And with that eureka he has sworn off looking at review scores, as he explains in today's Speak Up on Kotaku.
Atsushi Inaba's credits are impressive. He's produced titles like Okami, Viewtiful Joe and, most recently, Vanquish. When he was young, he dreamed of becoming a game creator. Then his dad found out.
Shinji Mikami is responsible for one of the most successful game franchises ever, horror series Resident Evil. It's not just the games that are scary. Mikami's own abusive childhood sounds horrific.
My current least favorite part of the modern video game is when it tells me to stop having fun for a few minutes so I can think about something.
Cult hit God Hand was one of the last title released by Capcom's now-shuttered-subsidiary Clover Studio. Shinji Mikami, creator of Resident Evil, designed the game. He now has regrets.
Sometimes, one gamer's flaw is another's feature. Even the highest-rated games aren't always perfect – but what determines the flaws we'll tolerate versus the ones we can't forgive? It all depends on why you play games.
Kieron Gillen has a nice meditation on difficulty and games over at the Escapist: where do you find it these days? Gillen opines that real difficulty, something "balanced expertly on the precipice between hard and unfair" (like his example of God Hand), is increasingly pushed towards the edges. As the rules of the…