
I sort of hope the Zero Punctuation knock-off dies a quick death, but reader Nathan M. sent us this video, which…
I sort of hope the Zero Punctuation knock-off dies a quick death, but reader Nathan M. sent us this video, which…
Gamers can be a finicky bunch, moving from title to title in search of novelty — what does it take to keep players…
Noah Falstein has an interesting article over at Gamasutra, looking at how a selection of game designers got to…
One aspect of game design that many people point to when wailing about the lack of difficulty in many games these…
Reader Denis F. sent us a heads up about an interesting chat between Will Wright and Jill Tarter, noted…
Gamasutra has published a postmortem for the hugely successful Bioshock; nothing contained within is particularly…
Pascal Luben has an interesting article — soon to be part of a set of articles — on the 'megatrends' of gaming.…
A few people have written on the 'softer, kinder' ethic found in games these days — more and more games seem to be…
How do a game's designer, player, and protagonist interact? Mike Rubin takes a look at how three parts of a gaming…
The game-related posts on architecture blog BLDGBLOG are few and far between, but generally worth waiting for. This…
Emily Short has an interesting response up to some comments made by Playfirst's John Welch in a recent Gamasutra…
Compared to a lot of esoteric ruminations on game design, Ernest Adams' little essay on 'the dao of game design' is…
With the discussion generated by 'what I learned by not playing Civilization,', I thought L.B. Jeffries' thoughts…
The issue of created languages is hardy new (cf Esperanto), but I've not seen a lengthy discussion of created…
We've mentioned Soul Bubbles a few times, most recently in regards to the expert bias inherent in game reviews.…
There are plenty of fields where the academic-'real world' divide is pretty sharp — and it's probably no surprise…
Michael Abbott of the Brainy Gamer has a great piece up on the straw man of the 'quality of narrative' debate…
The August '08 Blogs of the Round Table is up, with the subject being what positive lessons writers have learned…
Jason Rohrer's 'Game Design Sketchbook' has an interesting meditation up on the nature of single player game…
Malcolm Ryan is putting together a most interesting list of game design-related books — except these are the ones…
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