Gamasutra's Chris Remo has a nice interview up with Mirror's Edge producer Nick Cannon on the design ethos and…
And you thought you played games to have fun — Steven Poole has a lengthy essay trying to prove you wrong. We're…
Telltale Games has been churning out the episodes of their Sam & Max and Strong Bad series; GameSetWatch talked to…
Danc of Lost Garden is back with another prototyping challenge; game designer I am not, but I love these things —…
L.B. Jeffries has a nice piece up arguing for more relevant and provocative settings in games in order to raise…
Rock, Paper, Shotgun has published a developers diary from senior game designer Bruce Harlick, one of the minds…
The latest issue of the Escapist deals with god games, most of which are quite grand in scale. John Carr, however,…
Tom Endo has an interesting musing up over at the Escapist on the subject of guns, games, and game design — the…
Gamasutra has a fun essay up from Ben Schneider, formerly of Iron Lore Entertainment and currently narrative…
There's a very interesting article over at Eludamos, one of the open-access academic journals that's done a nice…
Masaya Matsuura of NanaOn-Sha (PaRappa et al.) has a wonderful opinion piece over at Gamasutra on the future of…
Corvus of Man Bytes Blog has been posting an interesting series over the past month, contemplating issues of the…
I'm usually OK with soundtracks as long as they don't actively annoy me; of course, it's nice when they do…
There's an interesting article over at The Escapist on the rights of players in virtual worlds — covering a myriad…
Ernest Adams of the No Twinkie Database of bad game design decisions is back with volume 9 of his "bad designer, no…
Danc at Lost Garden has an interesting post up on themes in games and the effect on game design: while there are…
'Matthew Wasteland' of Magical Wasteland has a thought provoking essay up over at GameSetWatch on how we think of…
Brandon Sheffield has a great interview up on Gamasutra with Yoshi Ono, producer of Street Fighter IV (among other…
Well, the talk on difficulty in games keeps coming — Gamasutra has an interesting essay up that's a slightly…
Yesterday, we mentioned the fact that game designers often walk a fine line when figuring out how best to dangle a…