We mentioned Pascal Luben's series on the 'megatrends of gaming' back when it kicked off with part one; since then,…
Michael Abbott of the Brainy Gamer has a post up on the issue of dissonance in games; like a lot of these things,…
GameSetWatch has a nice essay up from Gregory Weir, who takes a look at why Puzzle Quest was so damn successful at…
There's a wonderful interview at Gamasutra with Hiroyuki Kotani, creator of Patapon — a game that I still adore,…
Last week, we mentioned Keith Stuart's meditation on whether or not reviewers really get innovation; since then,…
Ian Bogost and his students have a new project underway looking at the intersection of journalism and games; their n…
A few weeks ago, designer Brice Morrison talked about how a game designer outgrew games; since kicking off a flurry…
Gamasutra has a fabulous postmortem up — easily one of the best I've read — on Tale of Tales' The Graveyard.
There's a really fun interview up at Gamasutra with Keiichi Yano, chief creative officer of iNiS (the Ouendan…
GameSetWatch and Gamasutra have reprinted a really interesting article from Game Developer, where Soren Johnson of…
David Nieborg has a thoughtful essay up over at Valuable Games on the subject of Fable 2 and its moral system — and…
Tom Endo has a nice essay up over the Escapist on the issue of finishing games (or not finishing games, as the case…
Jason Rohrer (of Passage, Gravitation, and others) has put together a very different experience in his latest, Betwe…
Ah, unrequited love — a classic theme in all sorts of media, and gaming is no exception. There's a wonderful little…
Jane Pinckard of game girl advance has come up with four future trends of entertainment, and they all apply to…
Gamasutra's Christian Nutt sat down with Insomniac CEO Ted Price at their recent community event; the discussion…
Well, it's obvious than fandoms aren't all fun and games, but Peter Parrish warns that fanaticism could be…
While I'm a fan of the fresh and innovative, I'm more likely — depending on time and monetary constraints — to run…
Dave Perry, founder of Shiny Entertainment, sat down with Valve's Gabe Newell to talk about how to shoehorn your…
In an interesting opinion piece over at GameSetWatch, designer Brice Morrison expounds on why it is that he…