I was chatting with a fellow Chinese historian this weekend when he confessed that his interest in Chinese history…
Michael Abbott of the Brainy Gamer has a nice little roundup of some of the current thinking on narrative designs…
The first time I fired up Braid on my laptop, I was immediately struck by the lovely and lush environments — 'It's…
I really like the idea of turning classic literature into games, mostly in the form of parodies (but moderately…
Are the ridiculous, wild goose chase puzzles of classic adventure games obsolete? Michael Abbott at the Brainy…
Ian Bogost has an interesting editorial over at Edge Online entitled 'The End of Gamers,' a title which he admits…

Paul Tozour has put up an entertaining video over at the Game/AI blog on the problem of pathfinding - which could…
The idea that crafting a compelling game involves multiple parts — narrative design, graphic elements, sound — is…
Danc at Lost Garden has another take on the utility (or lack thereof) of game reviews in today's gaming landscape,…
Jason Rohrer (creator Passage, Immortality, and others) is back with another game, this one with the theme of…
The term 'melodrama' is a somewhat loaded term - ask a few people if X media counts as melodrama, and you're likely…
Ian Bogost has an interesting essay up on Gamasutra, this one on the performative aspects of video games. The…
Do we have too many strategists (or at least, strategy fans) in the game design kitchen? Chris Bateman seems to…
I do love Lost Garden's prototyping challenge, though I will never in my life prototype any game, even simple and…
Anders Tychsen has some interesting ideas on how to leverage elements of tabletop RPGs in order to make their…
While some people argue that what games need is more monotony, at least in terms of black and white games, plenty of…
Wii Fit has gotten a ton of attention recently; reviews, criticism, and complaints have all cropped up in the wake…
Gamasutra has an interesting piece up that celebrates the art of thoughtful thievery — based around the idea that…
"A game is a game is a game" — are they? The plethora of popular card and board game adaptations — and their…
Nick Montfort and Andrew Stern have published the text of their very interesting speech given at the Electronic…