Yeah, the game itself has only just been released, but thanks to betas and marketing people have been getting to…
Matias Tapia is an illustrator and concept artist from Chile who most recently worked on Gearbox’s Battleborn.
Patrick Rosander is a freelance artist who has previously worked at studios like Paradox.
Matthew Arnone is a freelance games artist from Brooklyn who has done almost everything in the field, from UI to…
Becca Hallstedt is a 2D artist based in Chicago who works in the video game business.
Jad Saber is a concept artist based in Beirut who has worked across games, advertising and visual fx.
Zeke Garcia is a 3D artist who has worked for companies like Microsoft, Bungie and Turn10.
Mark Van Haitsma is a veteran concept artist who has worked on games like Mass Effect 2 and Doom 4. He is currently…
Eugene Fokin is a character artist who used to work at Eidos (on Deus Ex), but who is now at Ubisoft.
Krzysztof Maziarz is an artist from Poland currently working in the games business.
Mark Li is a freelance artist from China. Loving the silhouette on this fighter design.
Z PZ is an artist based in Shenzen, China. And this is one of the coolest starfighter designs I’ve seen in ages,…
Assassin’s Creed Art Director Raphael Lacoste, who we’ve featured many times here on Fine Art, has a new book called …
Inspired by CG+’s Star Wars: Reimagined contest (which we’ve already covered, and which he missed out on entering),…
Ned Rogers is an Australian artist who has worked on Dungeons & Dragons, and on games like Ashen Rift.
Prog Wang is an artist based in California who has done stuff with companies like id Software and design studio…
Roman Bondarenko is an artist working at Plarium, a studio that makes “hardcore” social games.
Jonathan Hamers is a freelance artist from France.
Miguel Iglesias is a senior concept artist at Ubisoft’s Massive studio. He worked on The Division, but has also…
Dominik Mayer is an artist from Germany at Pipedream Media, a studio that has worked with everything from games…