The Power Of Textures

Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Zeke Garcia is a 3D artist who has worked for companies like Microsoft, Bungie and Turn10.

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You can see more of Zeke’s work at his ArtStation page.

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To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!


Illustration for article titled The Power Of Textures
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Illustration for article titled The Power Of Textures
Illustration for article titled The Power Of Textures
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Illustration for article titled The Power Of Textures
Illustration for article titled The Power Of Textures
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Illustration for article titled The Power Of Textures
Illustration for article titled The Power Of Textures
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Illustration for article titled The Power Of Textures
Illustration for article titled The Power Of Textures
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Illustration for article titled The Power Of Textures
Illustration for article titled The Power Of Textures
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Illustration for article titled The Power Of Textures
Illustration for article titled The Power Of Textures

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

myechoplex
MyEchoplex

Lighting does a great deal for shaders too. I use Unreal almost every day and I’m still in awe over its power in real time.