A new Dance Central game is coming to Xbox One, and it's a download-only title.
Hackers appear to have struck RockBand.com and DanceCentral.com right as the games' maker, Harmonix ended a 281-week run of offering new songs to both rhythm games. While that may seem late to the party to some, to others, closing down a service might be a great time to harvest user names and passwords and try using…
I've never "finished" a Dance Central game because, every time I start playing, the booze eventually runs out, and/or people eventually go home. I could play it sober, by myself, but, um, no.
The Creators Project video series continues, this time looking at Harmonix and how Dance Central uses the Kinect (amongst other things.)
Look, at this point, the only thing that Carly Rae Jepsen's ubiquitous pop hit is good for is experimentation. And, whether you love or hate "Call Me Maybe," you've got to admire what programmer Ryan Challinor—who works at Dance Central and Rock Band developer Harmonix—does to the song.
Last week, I talked to the people who make the best Kinect games. The topic of discussion? One of the worst Kinect games.
You know that feeling when you finally get your hands on the BFG 9000 in Doom or the gravity gun in Half-Life 2? It's a sensation that you're about to become nigh-omnipotent, able to blast enemies out of existence withlittle effort. It gives you goosebumps.
Musical combat? Combat musical? Rock Band: Combat? Combat: The Beatles?
The motion tracking dance game that made Kinect seem so interesting turns three-games-old this fall, as Harmonix announces an October 16 release date for Dance Central 3, the only game to combine "Ice, Ice Baby", the Macarena and time travel.
There are some things in the world that are always true: The sun rises in the east. Water is wet. Kate Cox does not dance, and you cannot make her. Not even with alcohol involved.
Everybody's favourite - or secretly favourite - Kinect game, Dance Central, just got its second sequel.
Recently my friend, who for this article we'll call "Dan," was over at my apartment for beers and video games. We'd gone through most of the big fall releases—I showed him some craziness from Saints Row: The Third, got across the gist of Catherine, and played some (shockingly fun) split-screen Modern Warfare 3…
The Los Angeles Times has taken a look at the October NPD numbers, which show that dancing games like Just Dance 3 and Dance Central 2 have grown in sales 326% over last year. That far outpaces the next nearest fastest-growing genre, fighting games, which grew just 33% over the same period of time.
In the latest episode of the HBO original series Hung, Thomas Jane's latest paid-per-conquest introduces him to the joys of dancing in front of the Kinect sensor, and then spoilers happen. You hear me? Spoilers!
A couple of weeks ago, Dance Central and Rock Band studio Harmonix was being advised—by someone from the company that sold it off—to make "the world's first immersive shoot-'em-up," using Kinect. Today, the firm reported it is doing juuuuust fine by sticking to the rhythm genre.
There may be some debate about what the best Kinect game is. Some may say Fruit Ninja Kinect, others will cast votes for Child of Eden and Twisted Pixel's The Gunstringer made a strong debut on the motion-sensing camera a few months ago.
Fast Company, the business magazine read by movers and/or shakers, uncorked some outside-the-box advice for companies stuck in a rut. Harmonix Music Systems is on the list, it seems, because of stagnation in the music gaming genre, not necessarily because it's spinning its wheels, but whatever. They are being advised…
I've never totally gotten the appeal of Wii dancing games, though clearly there are a whole ton of Just Dance fans out there who disagree. This new ad for Harmonix's just-released Dance Central 2 takes a humorous dig at Wii games, and their obsolescence in the face of full motion-tracking.
Last year, the people who made Guitar Hero and Rock Band made the best game for the Xbox 360's Kinect sensor, the hands-free dancing game Dance Central. We danced in front of it, one at a time, as it tracked and scored our moves. We loved it. A year later, we have a sequel that primarily adds simultaneous multiplayer.…