Ballistic facemasks aren't new. We've seen them in movies, comic books, video games like Army of Two. And we've seen them in real life, where they are utterly intimidating.
Army of Two was all about bromantic frolics through blood-spattered, limb-strewn locales. So was the sequel, The 40th Day. And so is the newest sequel, The Devil's Cartel. For some people, that just doesn't cut it anymore.
Army of Two: The Devil's Cartel drifts in a Lagrangian point of video game mediocrity. No force pulls it toward being a contemptible or even bad effort, but nothing budges it into the orbit of entertainment, even as a guilty pleasure, either.
In terms of 'bro' games, I’d thought I’d seen it all. I thought gaming had hit peak bro: the point at which bros could bro no further. I thought we’d fist-bumped, roadie ran and keg-stood our way to humanity's limit. Well, I was wrong.
Yesterday, we showed you that you can annotate images on Kotaku. Today, let's go a step further. On this post, you'll see a press release for a video game that came out today. Care to annotate it?
Big Boi and B.O.B. have released this music video for the new Army of Two. It's… well, they didn't half-ass it.
Electronic Arts has laid off a number of development staff in both Los Angeles and Montreal, the publisher confirmed today.
Nowadays, it seems like all sorts of beefed-up characters in shooter games can sling taunts and emotes. But back in 2008, Army of Two won a crucial bros'-rights battle when the two leads-whose names, c'mon, no one even remembers-were able to express their bro-love for each other in a series of team-based mechanics.…
Army of Two: The Devil's Cartel might be the most unnecessary sequel of this console generation. Who asked for this? Did you? You? What about you? It sure as hell wasn't me.
Army of Two is a polarizing franchise. It had the one thing the original developer EA Montreal set out to create: exceptional cooperative gameplay. Everything else, with the exception of the over-the-top bromance comedy between the two private military contractors, fell to the wayside. Now with Dead Space developer…
A press release issued today reveals that EA's co-op paramilitary shooter will be back with a new game from Visceral Games, developed by the division's Montreal studio. The image above and video below come from Game Informer's website.
Late last year, we told you EA had begun work on a new Army of Two game, only this time it was called Army of Four.
Army of Two is a 2008 co-op third-person shooter that allowed one player to control one of the mercenaries, while the other player controlled the second. A sequel followed—Army of Two: The 40th Day—in 2010, and it was more of the same. The next game could be different.
It's the fourth and final day of Dragon Con 2011, but I'm not there. The final day of a convention like this is a sad affair. Instead, let's revel in the glory of yesterday's cunning cosplayers.
We've got another Massive Black artist for you today, which is always a treat. Coro Kaufman is one of the studio's co-founders, and also serves as its art director. Needless to say, his stuff is great.
Electronic Arts is performing another round of "online service shutdowns," taking dozens of multiplayer games and demos offline forever. So, if you're still playing Army of Two or Skate online, you won't have the option much longer.
I recently read about a big change scheduled for a Superman comic. Superman won't be in it. Lex Luthor will star. That raises a question you could ask for any medium: Can villains be the stars and still be villains?
Two new gaming comics this week, one non-gaming comic for you to consider. The non-gaming comic is probably not a classic. It is not created by an all-star cast. No, it merely has an amazing title: Executive Assistant Iris.
The "unthinkable" happens in a Sonic comic that hits U.S. comics shops today. Also, on the heels of last week's Mass Effect comic release, EA gets two more comics out, both tied to early 2010 games.