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Alan Wake Creeps Me Out
.html It’s been a long time since we’ve first heard about Alan Wake, now that we’re getting to see a bit more of it I’m pretty psyched. It is, as Mike McWhertor says, like a Silent Hill we want to play. I get a sort of Evil Dead vibe off of all of that running…
By Brian Crecente Published June 1, 2009 -
Alan Wake Story Details, New Screens
Xbox 360 exclusive psychological action thriller Alan Wake is hitting Spring 2010, telling the story of a bestselling author’s battle with writer’s block. Obviously, that battle gets a little more interesting when shotguns are involved. Developer Remedy, responsible for the Max Payne series, is bringing “multilayered character interactions, unique problem-solving and intense combat against terrifying…
By Michael McWhertor Published June 1, 2009 -
Achievements Reveal Halo: Reach, Joy Ride, Shadow Complex, And More
Blank achievement pages at Xbox.com may have outed some of Microsoft’s big game announcements before the press conference has even begun, with Halo: Reach, Joy Ride, Shadow Complex, and more showing up on the page. Credit Xbox360Achievements.Org with discovering the Halo: Reach page on Xbox.com. In the course of keeping abreast of the latest achievement…
By Mike Fahey Published June 1, 2009 -
Alan Wake Shows Signs of Life
Finnish developer Remedy began work on psychological thriller Alan Wake in 2005. It’s 2009, and some are starting to peg the title as vaporware. A new announcement indicates otherwise. Remedy has joined forces with Imagination Studios, who is supplying the Finnish dev with “motion-capture and animations” to enhance Alan Wake. Remedy exec Lasse Seppänen stated,…
By Brian Ashcraft Published May 13, 2009 -
A Handful Of Alan Wake Details
Here we are, years on from the first unveiling of Alan Wake, and what do we know? Almost nothing! So while these new details are hardly major, their rarity makes them satisfying nonetheless. An interview with Remedy Entertainment’s Oskari Hakkinen reveals that the game will, like Max payne before it, introduce a key gameplay innovation/gimmick.…
By Luke Plunkett Published March 30, 2009