Nijigenka (二次元化) is Japanese for “2D-ification.” It’s a term for when artists take photos of people and turn them into anime characters. But now researchers are starting to have A.I. do the image-to-image translation.
Ubisoft’s personal gaming assistant, previously only available in Canada, is now out worldwide. Its name is Sam, a nod to Sam Fisher of Splinter Cell fame, although Michael Ironside doesn’t do the voice (sorry, Stephen). Embedded in the Ubisoft Club app, Sam sounds like any other AI that might reside on your phone,…
There are countless turns and intersections in GTA Online, most of them unremarkable in every way. One specific sharp turn north of Los Santos, however, literally throws every single NPC driver for a loop. For some reason, the citizens of GTA Online seem to always crash or lose control while taking on this turn.
Despite arriving too late to prevent what some might call a full-blown crisis, Overwatch’s anti-toxicity efforts seem to be bearing fruit. The next step in the battle, says game director Jeff Kaplan, might be having computers, not humans, find the bad actors.
Electronic Arts’ Search for Extraordinary Experiences (SEED) Division—which sounds like an anime space force—has created a “self-learning AI-agent” that has managed to teach itself how to play Battlefield 1 multiplayer.
It’s been a good year for games. Trying to arrive at a shortlist for the best ones to come out in 2017 is going be tough. But every time I think I’ve finally started to cool on The Legend of Zelda: The Breath of the Wild, it finds a new way to warm my heart. Have you ever stopped and marveled at the game’s horse AI?
OpenAI used the action at this year’s Dota 2 championships as an opportunity to show off its work by having top players lose repeatedly to its in-game bot.
Right now, a little over 1,000 people are watching an AI drive like a maniac on GTA V. I can’t look away, even as the AI causes pandemonium across the streets of Los Santos.
You can train a Neural Network—basically a machine that learns—to do all kinds of things. The best thing, though, is to create a list of its own fake Pokémon. Please welcome Stangute, Tortabool and Ronch to the Pokédex.
Recently, a paranoia has taken a hold of some GTA Online players, who are convinced that recent updates are forcing drivers to be more aggressive. It’s probably not true, but the idea has gotten many sharing potential evidence of that conspiracy theory.
Although competitive StarCraft is in decline, Blizzard is still trying to breathe some new life into its decades old RTS series. During the company’s keynote presentation yesterday at BlizzCon 2016, Blizzard’s president, Michael Morhaime announced, announced new co-op missions and a new co-op commander would be added…
Two Carnegie Mellon University students have programmed the ultimate killing machine. If you face off against their AI in Doom’s deathmatch, that is.
Most big video games these days are the result of a team of dozens, if not hundreds of people working on them. Amidst all that collaboration, what can one, single human being point to and say “this, this is mine, I made this?”
Microsoft has launched a new CaptionBot, and the results range from impressively spot on to bwah.
This was bound to happen. So were the questions about Hitler.
It is 2016, and the Year of Luigi still hasn’t ended.
Go is a board game from China that’s over 2000 years old. It’s complex as hell: there are more possible positions in the game than there are atoms in the universe. So news that a Google AI has beaten a human master at the game is fascinating/terrifying.
I’ve spent almost 100 hours in the Witcher 3, wandering the streets of Novigrad, galloping through Velen’s windswept woodland, sailing between the isles of Skellige. Yet in all that time, I never really stopped to enjoy the game’s quieter moments.
Overlaying screenshots and photos with Google’s “Deep Dream” algorithm is now something everyone’s abusing and one perfect choice from the world of video games is the original Quake. The game’s dark, haunting, full of crazy textures and this process just adds an extra level of trippiness to it.
In 2011, hardcore fans started a video series chronicling tricks and glitches possible during the Halo: Reach campaign. Today, that series draws to a close with a new, over-the-top conclusion that tests how far Halo’s artificial intelligence can go.