Stardock: Steam Has 70% Of PC Download Market

Illustration for article titled Stardock: Steam Has 70% Of PC Download Market

Just about everybody involved with digital distribution is coy when it comes to sales numbers. Nobody wants to give the game away. But that doesn't stop some - like publishers/online retailers Stardock - from trying to guess!


Stardock boss Brad Wardell says "Our estimation is that Steam - as the current market leader - enjoys approximately 70 percent of the overall digital distribution market with Impulse at 10 percent and all others combined at 20 percent in terms of actual dollars generated per month".

While we have our doubts that Stardock's Impulse service is at #2 (surely Direct2Drive is bigger?), Steam's 70% figure is - if it checks out - both interesting and frightening at the same time. That's about the same level of market domination Apple enjoys in the music player scene.

Quick: name another portable music device that's not an iPod. Off the top of your head. Now tell me how many people you know own an iPod compared to a portable music device that's not an iPod.


[via Gamasutra]



I don't see why people Steam over D2D or Impulse. You don't need extra software for D2D (making it the winner in my opinion). You can't share a game with a friend, because you have to be logged into Steam to pay the game (Impulse you don't but still but it is impossible to log out or switch users in impulse once you installed it. Or at least I haven't figured out how). Steam also has the worst download rate of three. Steam: 300 to 700 kb/s. D2D 600 kb/s to 1.2 mb/s. Impulse: up to 3 mb/s second. And now that games can be delayed on Steam, I seriously don't understand why they are successful in this market.