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Star Citizen Might Take Up At Least 100GB

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As video games become more and more complex, the game sizes are getting bigger and bigger, too. Star Citizen might set a new record, though, as the game could be a whopping 100GB.

Robert Space Industries developer "JMasker" recently clarified what players can expect when the first major version of the game is available for download—right now, it's expected in 2016. A user figured the client might be only 30 or 40GB in size, but JMasker quickly put that to rest.

"As I have already said, I would not count on this. The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40gb. The size and number of assets that are left to deliver means that our client size is much more likely to be 100gb."


It's not surprise the patches will be enormous, either. Have a new hard drive?

"Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size. Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb."


The developer said the game might ship on a USB drive for people with slower Internet connections, but it's unlikely the whole footprint could be sent, given the nature of the game.

"Hey Isogen, the USB drive can still happen, it would just contain a subset of the game. Like a starter package.

We are not a normal PC game with a "finished" data set that is Gold Master'ed and put on a DVD or Blu-Ray. So anything that is a download from physical media will likely only be a partial package that will need updating from the launcher."


My PC is not ready for this game. At all.

By comparison, The Elder Scrolls Online was a 60GB download on PC, while Grand Theft Auto V on PlayStation 4 and Xbox One was 50GB. The recent Heists add-on for Grand Theft Auto V was 4GB (at least on newer consoles), while The Elder Scroll Online's latest patch was 20GB!


You can reach the author of this post at or on Twitter at @patrickklepek.