Some Questions For People Playing The Sims 4

Illustration for article titled Some Questions For People Playing The Sims 4

The Sims 4 came out last week. I've been enjoying my time with the game so far. But I've also seen a wide array of reactions to it online—some pleasant, some less so. I'd like to understand these better, so let's talk about the state of The Sims.

Here are a few questions I've come up with after reading many people's reflections on The Sims 4 on forums and in the comments here at Kotaku. These are only meant to be jumping off points to stimulate discussion, so feel free to add anything else that you think is relevant as well.

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  • What were you most excited for, or most worried about, before The Sims 4 came out?
  • How does The Sims 4 compare to other games in the series?
  • What, if anything, do you feel is missing from The Sims 4 in comparison to earlier games in the series?
  • What improvements, if any, do you feel that the newest game has brought to the series?
  • What additional features and content are you hoping will be added to The Sims 4 in the future?
  • How do you feel about the new "moodlets" and the emotions that Sims display in The Sims 4? Has this made the game more fun for you, or more frustrating?
  • Do you like the new multitasking abilities that Sims now have?
  • What is your favorite thing to do in The Sims games? Do you like to focus on building the coolest houses and making the happiest families, or are you one of those players who likes to mess with your Sims? Has it been harder or easier to play your preferred way in The Sims 4 so far?
Illustration for article titled Some Questions For People Playing The Sims 4

Tell us about your experience with The Sims 4 in the comments below. Feel free to jump in if you're not playing the game yet for whatever reason but are still a fan of the series as well—just make sure to explain why you're choosing to opt out of the new game for the time being.

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And, as always, remember to have fun!

To contact the author of this post, write to yannick.lejacq@kotaku.com or find him on Twitter at @YannickLeJacq.

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DISCUSSION

  • What were you most excited for, or most worried about, before The Sims 4 came out?

I think the two biggest things I was looking forward to was improved performance over The Sims 3, and a much nicer character aesthetic. Performance was a big one because The Sims 3 was a game I always wanted to play more but more often than not, I'd have a game lock up, and I'd lose hours of play because saving was a non-trivial amount of time to be doing regularly. Never mind the times it'd lock up WHILE saving.

I like the new aesthetic. Characters look a lot more distinctive, you can actually tell children apart from more than their hair and skin tone, and the game in general I think will age pretty well aesthetically.

  • How does The Sims 4 compare to other games in the series?

Stuff-wise it's sparse. There's not a whole lot of "stuff" to buy, especially coming off an eleven-expansion pack'd Sims 3, full of nearly five years worth of user-created content. And there's a lot of little things missing.

But as a game I think I enjoy it more. I actually WANT to play the game, rather than using it as an unwieldy house simulator that likes to lock up on me. Emotions drive me to use my Sims in certain ways in order to ensure they have a good day (or bad, if you're into that.)

  • What, if anything, do you feel is missing from The Sims 4 in comparison to earlier games in the series?

I really miss two things: Create-A-Style, and Story Progression. The former is a huge deal because it opens a ridiculous amount of customization up with little user overhead. You can tint and texturize everything. Losing it means going back to The Sims 2's style of customization, where EVERY single color is a separate texture file.

Story Progression is about making background Sims still be actual Sims. Currently they only sort of exist when you can't see them. They certainly age. But they don't build relationships, get married, have children, which is a huge step back. I know they want to reign in the simulation, but it's a huge step back to turn them purely into props for the active family.

  • What improvements, if any, do you feel that the newest game has brought to the series?

The emotion system works for me. I think it adds an interesting meta-element that encourages me to care about immediate moods, rather than just queuing up a ton of actions and doing something else.

And I love multi-tasking. I like that Sims can talk to each other so long as they're close together, rather than making social interactions purely separate from anything else they're doing. I like that they can eat or drink and still move around a bit.

  • What additional features and content are you hoping will be added to The Sims 4 in the future?

I'm hoping for more progression for the rest of the neighborhood. I'd also like to see a lot more activities and objects. I'm hoping fans pick it up and there's a lot more "stuff" to fill in the gaps, because I honestly like the game, I just wish there was more "stuff" to put in it.

  • How do you feel about the new "moodlets" and the emotions that Sims display in The Sims 4? Has this made the game more fun for you, or more frustrating?

I'm not sure about the pace yet, I think it might be a little too frantic at times, but I think it's exactly the sort of meta-element the game needs to be more engaging. And I imagine it annoys a certain type of player. It's hard to talk about The Sims without running into the sort of player who literally plays it like a dollhouse, controlling every one of their Sims so they get the outcome they want. But I like the more organic feel of moods. I don't want everything to be under control. I want weird things to happen and to have hills and valleys.

  • What is your favorite thing to do in The Sims games? Do you like to focus on building the coolest houses and making the happiest families, or are you one of those players who likes to mess with your Sims? Has it been harder or easier to play your preferred way in The Sims 4 so far?

In the previous games I would spend almost all of my time building houses. And then invariably quit when my game froze hours into it. I find now I just play the actual game more. Partially because house building is easier and there's less stuff to put in them, but also because it's simply more fun for me to do now.

I'm loving some of the stories I've heard from other players already too. One player'd been playing for ten minutes, and had already gotten his Sim into bed with another Sim. He saw he could propose to her, so he did. She rejects it, and his Sim DIES of rejection. Ten minutes into the game!