I got stuck in this position far too often, for instance:

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EA has already released one patch for the game, so I'm hoping that they tweak the game's build mode slightly and add in some extra camera angles soon.

There are a lot of feelings.

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One big change that EA hasn't been shy about in the lead-up to The Sims 4's release was the sheer range of emotions that will be available to your Sims. They can be happy! And sad! Or angry! Even...dare I say it...uncomfortable. I wasn't sure how this would play out, but it's been intriguing so far.

Basically, it feels like any given Sim has a mood ring on that displays their state of mind regardless of what they're doing. So when I was playing the game with Fred, his little icon on the bottom of the game's interface would show a constantly-updating portrait to reflect his mood. This mood had a direct, often overpowering influence on his behavior—whether it was something he was doing on his own or something I was trying to make him do. Whenever he was feeling energized, for instance, he loved taking a trip to the gym to pump some iron. And once he got there, he was easily distracted by trying to chat up other Sims. Other times, he'd fall asleep on the floor despite me imploring him to finish doing the dishes and brush his teeth because his energy was running so low.

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These emotional states can change almost instantaneously, which has left me feeling like I was trying to maintain some semblance of control over a very unruly and vocal pet. At one point when I was trying to make Fred flirt with a woman, for instance, he seemed to be having a great time until he suddenly became incredibly cranky because he hadn't eaten anything all day. I took him home and gave him dinner. After that, he picked right up and went on a date with that same Sim, staying out in the park until four o'clock in the morning. Four A.M.! No wonder you're so tired at work, I found myself thinking the next day as I watched Fred drag his feet straight from the park to his day as an aspiring chef.

At the end of the day, it feels like a new Sims game.

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It's in those bizarre moments, when I find myself chiding my Sims or cooing over them with concerned affection, that The Sims 4 really starts to come to life. The real value of the game comes from the emotional attachments you form with the characters you create and set loose on the virtual world. It will take more time for players to test the limits for how vindictive they can be, or how weird they can make their Sims. EA could still monetize the game in ways the players deplore or celebrate in turn. But for now, The Sims 4 feels like it's off to a good start.

So now that we've got that out of the way, I'm gonna go make sure that Fred Bob hasn't burned anything down.

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To contact the author of this post, write to yannick.lejacq@kotaku.com or find him on Twitter at @YannickLeJacq.