Skyrim Gets Patched—Just Not for the PS3, Yet

Illustration for article titled emSkyrim/em Gets Patched—Just Not for the PS3, Yet

PC players of The Elder Scrolls V: Skyrim got another crash-resolving update, an incremental uptick from patch 1.5. Xbox 360 and, more importantly, PlayStation 3 gamers? They remain stuck at 1.4, a patch now going on two months old, and for the PS3, still subject to a "bad memory situation," which means a crash.


That patch has been submitted to Microsoft and Sony, so, insert snark about PSN and Xbox Live updates here. But Bethesda reported that submission 10 days ago, so we're still twiddling our thumbs while Sony and Microsoft pass judgment. And while the PC patch notes say this will resolve a crash on "loading certain plugins" that is PC only. We'll have to wait to see what this patch specifically addresses for the consoles. The PC patch notes are here.


At the DICE Summit in February, Bethesda's lead designer, Todd Howard, tried to explain why Skyrim on the PS3 was so problematic. He got into a bit of a jam when he seemed to acknowledge that developers knew gamers could run into a problem in the memory and tried to adjust the code to prevent it, but were, evidently, unsuccessful. Bethesda later clarified to Kotaku that they thought they took care of that problem before the game shipped. It still persists, though Bethesda says it affects "a small percentage" of users.

Incremental PC Update Live on Steam [Bethesda Blog]

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I am so glad I dumped that game when I had the chance. I think if I kept downloading patches that didn't actually fix it, it would slowly drive me insane.