Sessler On The Problems Of PC Gaming Specs

Click to view In the latest edition of Sessler's Soupbox Soapbox, Adam addresses a problem that I've been noticing more and more myself lately, PC recommended specs that still won't allow you to max out your settings. Required specs are supposed to where you need to play the game with the bells and whistles turned off. Recommended specs should reflect the system you need to run the game at a silky smooth frame rate. Do we need to start adding in a third set of specifications like optimal specs? Perhaps they can just list the system they were playing the game on when they started making trailers that look nothing like what I wind up playing on my PC? Dammit, now he has me ranting. I've got Sessleriasys. I need to go lay down.


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He's totally right. It's this and DRM that has driven many gamers away from the PC market. Game tech specs are always moving ahead of gamers and rotating hardware upgrades are necessary just to keep your neck above water, let alone create the games that promos have shown you. A lot of posters here seem to bought into the lie of 'system requirements' inflation, when this wasn't always the case.

It used to be there were two requirements: one that would let you run the game as intended at an acceptable speed...and a second one to let you play the game as it's often shown. Now both are dictated by marketing, not reality. He's not ranting that the requirements are too high...he's ranting that the boxes labeling gives you no indication of what you'll need to actually enjoy the game as it was marketed.

Why should the onus be on the consumer to figure out what exact tech specs they'll need to enjoy a game? Many gamers have grown weary of purchasing new hardware to hope that the next game will work on their rig; everyone experiences the same performance on a 360, and the game was optimized to run there (or on the PS3 or even, yes, on a Wii). PC gaming asks an awful lot of the consumer and frankly, it's a PITA.